2011
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2011
- What Is New in This Release?
- How to Get Assistance
- Finding Information Using the InfoCenter
- Get More Help
- Learn the Product
- View the Product Readme
- Join the Customer Involvement Program
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2011
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original DVD to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Start and Quit Autodesk Navisworks
- Automatically Save and Recover Navisworks Files
- Command Line Options
- The User Interface
- Navigation with the Wheel Button
- Autodesk Navisworks Options
- Location Options
- Display Units
- Profiles
- Search Directories
- Gizmos
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS/2 File Reader
- DWG/DXF File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- FBX File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- Parasolid File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SAT File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- View Scene Statistics
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- Animation Export Dialog Box
- Background Settings Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Default Collision Dialog Box
- Edit Key Frame Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Export Rendered Image Dialog Box
- File Options Dialog Box
- File Units and Transform Dialog Box
- Image Export Dialog Box
- InfoCenter Settings Dialog Box
- New Link Dialog Box
- Options Editor Dialog Box
- Publish Dialog Box
- Piranesi EPix Dialog Box
- QTVR Object Movie Settings Dialog Box
- Section Plane Settings Dialog Box
- Glossary
- Index
The Templates archive contains five main types of rendering style, which can be used to define your own
rendering styles:
■ Photorealistic (Raytrace). This archive contains photorealistic rendering styles, including High Quality, Low
Quality and Medium Quality like the Recommended archive. These rendering styles are the fastest and use
the least memory where large parts of the model are obscured from any particular viewpoint. For example,
when inside a room within a building, the walls of the room will obscure the rest of the building from view.
■ Photorealistic (Scanline). This archive contains photorealistic rendering styles, including High Quality, Low
Quality and Medium Quality like the Recommended archive. These rendering styles are the fastest and use
the least memory where most of the model is visible from any particular viewpoint. For example, when
rendering an overview of a plant and process model, the majority of the model can be seen as there are fewer
walls, or similar, to obscure your view.
■ Simple Shaded. This template is a simple, shaded rendering style, where advanced features, such as textures
and transparency, are not required.
■ Sketch. This archive contains many basic sketch rendering styles.
NOTE Sketch rendering styles require multiple stages to render a scene. Therefore, these styles can often take a
considerable time to render.
■ Vector. This template is a vector rendering style, which will render the scene in wireframe.
Auto Exposure
Select the Auto Exposure check box to render the scene with balanced brightness and contrast. This is essential
when using physically accurate lighting, such as a Sky or Sun light. If adding either of these lights to your scene,
you will be prompted to turn Auto Exposure on, if it is not already.
Use Presenter Texture Space
Texture space describes the way in which a texture is applied to an item. For example, applying a cylindrical
texture space to a pipe will cause textures on the pipe to be rendered more naturally. An item’s texture space
may have been assigned from the original CAD application and stored in the native CAD file, or set up within
the Presenter window with the options of Box, Plane, Cylinder, or Sphere. The Explicit option allows a user-defined
texture space to be applied and will be available if the item had a texture space applied to it in the original CAD
application. Each texture space option applies some imaginary bounding geometry around the item and
“shrink-wraps” the texture as best it can to the geometry underneath this bounding geometry.
If you’ve applied a texture to an item, the Presenter window will attempt to work out the best fit from the four
texture spaces available. If this isn't what you intended, then you can then edit the texture space.
376 | Chapter 14 Create Photorealistic Visualizations