2011

Table Of Contents
At any time, click Apply to apply the parameter edits to the light in the scene.
You can save an edited light for use in other scenes by dragging it onto the My Lighting user archive.
Shadow Casting
Selecting the Shadows check box in the Light Editor of a light that supports shadows (point, distant, spot, sky,
sun, projector and goniometric) results in the selected light casting shadows in the scene. Shadows will only be
visible in photorealistic renders, unless you are using a Hardware accelerated OpenGL 1.5 compliant graphics
card, in which case, you can preview interactive shadows. See
Presenter Page on page 472 for details on how to
display interactive shadows and lighting.
NOTE Enabling shadows on lights should be given due consideration. If you turn on shadows on all lights, then you
may find the effect very confusing and somewhat unnatural, especially if there are many lights in a small scene. This
will also affect performance, during navigation and general refreshing of the Scene View. You may want to consider
only enabling shadows on a few strategically positioned lights, to create the effect you require.
In addition to choosing which lights in your model will cast shadows, you may also select which geometry items
in the model should cast a shadow. Each item in the scene has its own shadow casting option.
To set shadow casting from the Scene View
Right-click an item in the Scene View, click Presenter on the shortcut menu, click Shadows, and click the
shadow casting option you require.
The available shadow casting options available for a geometry item are:
On. Choose this to enable shadows. The selected item will cast a shadow from any light source that has
Shadows enabled.
Off. Choose this to disable shadows. The selected item will not cast a shadow from any light source.
Inherit. Choose this to inherit the shadow casting option from the parent item. That is, the selected item
will use the same option as the item directly above it in the Selection Tree path (see Selection Tree
Window
on page 217 for more information). For example, if you turn shadow casting On for a group,
and the geometry contained within that layer is set to Inherit, then the geometry will also cast shadows,
as it inherits the On option from its parent (the group).
NOTE If all items in the scene are set to Inherit, then the default setting is On.
NOTE The item selected will depend on your Selection Resolution setting. See Set Selection Resolution on page
222 for more information.
To set shadow casting from the Selection Tree
Right-click an item in the Selection Tree, click Presenter on the shortcut menu, click Shadows, and click the
shadow casting option you require.
The available shadow casting options available for a geometry item are:
Off. Choose this to disable shadows. The selected item will not cast a shadow from any light source.
On. Choose this to enable shadows. The selected item will cast a shadow from any light source that has
Shadows enabled.
Inherit. Choose this to inherit the shadow casting option from the parent item. That is, the selected item
will use the same option as the item directly above it in the Selection Tree path (see
Selection Tree
Window
on page 217 for more information). For example, if you turn shadow casting On for a group,
and the geometry contained within that layer is set to Inherit, then the geometry will also cast shadows,
as it inherits the On option from its parent (the group).
NOTE If all items in the scene are set to Inherit, then the default setting is On.
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