2011
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2011
- What Is New in This Release?
- How to Get Assistance
- Finding Information Using the InfoCenter
- Get More Help
- Learn the Product
- View the Product Readme
- Join the Customer Involvement Program
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2011
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original DVD to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Start and Quit Autodesk Navisworks
- Automatically Save and Recover Navisworks Files
- Command Line Options
- The User Interface
- Navigation with the Wheel Button
- Autodesk Navisworks Options
- Location Options
- Display Units
- Profiles
- Search Directories
- Gizmos
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS/2 File Reader
- DWG/DXF File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- FBX File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- Parasolid File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SAT File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- View Scene Statistics
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- Animation Export Dialog Box
- Background Settings Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Default Collision Dialog Box
- Edit Key Frame Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Export Rendered Image Dialog Box
- File Options Dialog Box
- File Units and Transform Dialog Box
- Image Export Dialog Box
- InfoCenter Settings Dialog Box
- New Link Dialog Box
- Options Editor Dialog Box
- Publish Dialog Box
- Piranesi EPix Dialog Box
- QTVR Object Movie Settings Dialog Box
- Section Plane Settings Dialog Box
- Glossary
- Index
To copy lighting effects into a custom folder
1 In the Presenter window, Lighting tab, click a lighting effect in the right pane, and drag it to the desired
location under the My Lighting folder in the left pane until a mouse pointer displays a small plus symbol.
2 Release the left mouse button to drop the lighting effect into the folder.
NOTE You can also copy lighting effects between the folders in the left pane by either dragging and dropping
them, or using the Copy and Paste options on the shortcut menu.
To manage palette lights
➤ Right-click a light in the right pane of the Lighting tab (the palette).
■ Click Copy to copy the light to the clipboard. Right-click an empty space in the palette and click Paste
to paste a copy of the light with the same name suffixed with the next number in the list.
■ Click Delete to delete the light from the palette. This will also remove the light from the scene.
■ Click Rename to rename the light. You can also select the light and press F2 to rename it.
■ Click Edit or double-click a light to open the Light Editor dialog box, allowing you to edit its parameters.
See “
Edit Lights” on page 363 for more information.
■ Click Clear Palette to delete all the lights from the palette and hence from the scene.
Edit Lights
You can edit a light in the palette by double-clicking it, or right-clicking and choosing Edit on the shortcut menu.
There are six types of light visible in both OpenGL interactive renders and photorealistic renders:
■ Ambient lights give a general background light to the scene and therefore only have Intensity and Color
parameters.
■ Distant lights are directional and so have a location and target. However, the location and target merely set
up an axis down which the light shines, as these light types are infinitely far away and their beams are parallel.
As well as Intensity and Color parameters, they can also cast shadows in a photorealistic render.
■ Eye lights are located at the viewpoint and also only have Intensity and Color parameters.
■ Point lights have a location but shine in all directions. They also have an Intensity and Color and additionally
can cast Shadows (only available in a full photorealistic render).
■ Spot lights are also directional and therefore have a location and target, as well as Intensity and Color, and
shadow parameters. In addition, they also have parameters for affecting the light’s Fall Off and Cone Angle,
as these light types are not infinitely far away, so do spread their light over a cone and the intensity does
diminish away from the light.
Edit Lights | 363