2011
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2011
- What Is New in This Release?
- How to Get Assistance
- Finding Information Using the InfoCenter
- Get More Help
- Learn the Product
- View the Product Readme
- Join the Customer Involvement Program
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2011
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original DVD to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Start and Quit Autodesk Navisworks
- Automatically Save and Recover Navisworks Files
- Command Line Options
- The User Interface
- Navigation with the Wheel Button
- Autodesk Navisworks Options
- Location Options
- Display Units
- Profiles
- Search Directories
- Gizmos
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS/2 File Reader
- DWG/DXF File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- FBX File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- Parasolid File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SAT File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- View Scene Statistics
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- Animation Export Dialog Box
- Background Settings Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Default Collision Dialog Box
- Edit Key Frame Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Export Rendered Image Dialog Box
- File Options Dialog Box
- File Units and Transform Dialog Box
- Image Export Dialog Box
- InfoCenter Settings Dialog Box
- New Link Dialog Box
- Options Editor Dialog Box
- Publish Dialog Box
- Piranesi EPix Dialog Box
- QTVR Object Movie Settings Dialog Box
- Section Plane Settings Dialog Box
- Glossary
- Index
Add and Position Lights
Lights and light studios can be taken directly from the archives and applied to the model by dropping them into
the palette. These can then be repositioned as needed.
The Recommended archive contains five lights (Ambient, Distant, Eye, Point, and Spot), a Standard Light Studio,
an Environment Light Studio, an Environment folder containing two Environment lights utilizing HDRI-based
light sources (see “
Image-based Lighting” on page 367 for more information), and an Exterior folder with different
city locations around the world, each containing three light studios (Clear Sky, Overcast Sky and Sun Study).
If you are creating an external render of a building, for example, then you may find that one of the Environment
light studios can give a very realistic effect, using image-based lighting to light the model. Exterior light studios
may also give you the effect you require. These do use physically accurate lights, however, which generally take
longer to render the scene.
Alternatively, you may prefer to use the Standard Light Studio as a starting point and build up your lighting
from there, adding combinations of the basic recommended lights to create the desired effect.
The Standard archive contains a Default Eye Light studio (which is effectively rendering with a head light); an
Environmental folder; a folder of Exterior light studios, which predominantly consists of light studios that use
a number of lights to replicate the effect of a Sky light. Not using physically accurate lights means, you don’t
have to turn on Auto Exposure (see “
Auto Exposure” on page 376), which can negatively impact on the basic
recommended light settings; a folder of Interior light studios for use in internal scenes; a folder of Object light
studios which are best suited to lighting smaller models, such as a vehicle or piece of machinery, for example;
and a folder of Projector light studios, which can be used to project an image onto an object in the scene; and
a Simple Sky folder.
The Templates archive contains all of the basic light shaders that are available. These can then be edited (as can
all lights) to create the exact lighting you require (see “
Edit Lights” on page 363 for more information).
To add lights to the model
1 Open the Presenter window, and click the Lighting tab.
2 In the left pane, choose the light you want to add to the scene.
3 Drag the light and drop it into the palette (right pane of the Lighting tab). This will automatically be added
to the scene.
NOTE If you drag a light studio into the palette, this will replace any existing lights with those that make up the
light studio.
As a general guide, the more lights there are in a scene, the longer it will take to render it photorealistically.
For external rendered scenes, you may consider using the Standard Light Studio from the Recommended
archive as a starting point, then strategically add a couple of Point and Spot lights around the scene. Point
lights are good to light up a dark area of the scene, while Spot lights can add an element of drama and
enhance realism.
Add and Position Lights | 361