2011

Table Of Contents
check box will reposition the origin to the center of the image (Point 2). Finally, in Developer profile, you can
edit the Decal Mode, choosing from either Default or Normalized. Selecting Normalized will move the origin to
the lower-left corner of the image (Point 3, with the Offset Center option cleared). With both Normalized and
Offset Center selected, the origin will be repositioned in the center of the repeated image, directly below (Point
4).
In the Presenter window, materials that include a wrapped shader also have a layout texture space shader
associated with them. Normal texture space shaders are associated with objects.
NOTE A complete reference manual for all types of rendering styles is included with the Autodesk Navisworks API,
(see \API\COM\documentation\shaders.chm). The Autodesk Navisworks API is included with Autodesk Navisworks
Simulate 2011; its an optional feature in the installer, and is installed by default into the API subfolder in the Autodesk
Navisworks installation folder.
Use Presenter Lights
Lighting Tab
Like the
Materials, Effects and Rendering tabs, the Lighting tab is divided into two panes, with the archives on
the left and the palette on the right. The archive contains individual lights, as well as light studios. A light studio
is a combination of lights that work well together. The palette contains all the lights that are active in the scene.
To apply a light to the scene, drag it from an archive into the palette, at which point you can edit its parameters
if required. The light is added to those already in the scene.
To apply a light studio to the scene, drag it from an archive into the palette. All the lights in the light studio
replace those already in the scene. Light studios are applied to the scene intelligently. The light studio is oriented
and scaled to match the scene to which it is being applied. You can also expand a light studio in the archive and
drag the lights into the palette individually. If you do this, the lights are not oriented or scaled to match the
scene.
Each light in the palette has a check box to turn the light on or off in the scene.
360 | Chapter 14 Create Photorealistic Visualizations