2011

Table Of Contents
The corresponding geometry objects are highlighted in the Scene View.
TIP To get a better view, change the way the objects are highlighted.
3 Click Capture Keyframe
on the Animator toolbar to create a keyframe with the initial object state.
4 In the timeline view, move the black time slider to the right to set the desired time.
5 Click Change Transparency of Animation Set
on the Animator toolbar.
6 Use the Transparency slider on the Manual Entry bar to adjust how transparent or opaque the selected
objects are.
7 To capture the current object changes in a keyframe, click Capture Keyframe
on the Animator toolbar.
Work with Cameras
A camera contains a list of viewpoints, and an optional list of keyframes to describe how the viewpoints move.
If no camera keyframes are defined, then the scene uses the current views in the Scene View. If a single keyframe
is defined, the camera moves to that viewpoint, and then remain static throughout the scene. Finally, if multiple
keyframes are defined, the camera is animated accordingly.
You can add a blank camera, and then manipulate the viewpoints, or you can copy an existing viewpoint
animation straight into your camera.
NOTE Each scene can only have one camera in it.
To add a blank camera
1 If the Animator window is not already open, click Animation tab Create panel Animator
.
2 Right-click the desired scene name, and click Add Camera Blank Camera on the shortcut menu.
You are now ready to capture camera viewpoints.
To add a camera with existing viewpoint animation
1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired viewpoint animation from the Viewpoints control bar.
3 Right-click the desired scene name, and click Add Camera From Current Viewpoint Animation on the
shortcut menu.
Autodesk Navisworks automatically adds all necessary keyframes to the timeline view.
To capture camera viewpoints
1 If the Animator window is not already open, click Animation tab Create panel Animator
.
2 Select the desired camera in the Animator tree view.
3 Click Capture Keyframe on the Animator toolbar to create a keyframe with the current viewpoint.
4 In the timeline view, move the black time slider to the right to set the desired time.
5 Use the buttons on the navigation bar to change your current viewpoint.
Alternatively, select one of the saved viewpoints from the Viewpoints control bar.
6 To capture the current object changes in a keyframe, click Capture Keyframe on the Animator toolbar.
Work with Cameras | 341