2011
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2011
- What Is New in This Release?
- How to Get Assistance
- Finding Information Using the InfoCenter
- Get More Help
- Learn the Product
- View the Product Readme
- Join the Customer Involvement Program
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2011
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original DVD to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Start and Quit Autodesk Navisworks
- Automatically Save and Recover Navisworks Files
- Command Line Options
- The User Interface
- Navigation with the Wheel Button
- Autodesk Navisworks Options
- Location Options
- Display Units
- Profiles
- Search Directories
- Gizmos
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS/2 File Reader
- DWG/DXF File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- FBX File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- Parasolid File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SAT File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- View Scene Statistics
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- Animation Export Dialog Box
- Background Settings Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Default Collision Dialog Box
- Edit Key Frame Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Export Rendered Image Dialog Box
- File Options Dialog Box
- File Units and Transform Dialog Box
- Image Export Dialog Box
- InfoCenter Settings Dialog Box
- New Link Dialog Box
- Options Editor Dialog Box
- Publish Dialog Box
- Piranesi EPix Dialog Box
- QTVR Object Movie Settings Dialog Box
- Section Plane Settings Dialog Box
- Glossary
- Index
4 To rename a folder, click it, and type a new name.
TIP Use names that can help you to identify your scene components in future.
Work with Animation Sets
An animation set contains a list of geometry objects to be animated, and a list of keyframes that describe how
it is to be animated.
Your scene can have as many animation sets as you want, and you can also have the same geometry objects in
different animation sets within the same scene. The order of animation sets within a scene is important, and
can be used to control the final object position when the same object is used in multiple animation sets.
Add Animation Sets
An animation set can be based on the current selection in the Scene View, or on the current selection set or
current search set.
When you add an animation set based on a selection set, the contents of the animation set is automatically
updated if the contents of the source selection set change.
When you add an animation set based on a search set, the contents of the animation set is updated each time
the model changes to include everything in the search set.
NOTE Any changes to search/selection sets during the animation playback are ignored.
If the model changes so that objects in a particular animation are missing, they are automatically removed from
the animation set when the corresponding NWD or NWF file is resaved.
Finally, if the selection or search sets are deleted rather than being lost, the corresponding animation set becomes
a static selection of objects based on what it last contained.
To add an animation set based on current selection
1 If the Animator window is not already open, click Animation tab ➤ Create panel ➤ Animator
.
2 Select the desired geometry objects in the Scene View, or from the Selection Tree.
3 Right-click the scene name, and click Add Animation Set ➤ From Current Selection on the shortcut menu.
4 If desired, type a name for the new animation set and press Enter.
To add an animation set based on current search set or selection set
1 If the Animator window is not already open, click Animation tab ➤ Create panel ➤ Animator
.
2 Select the desired search set or selection set from the Sets window.
3 Right-click the scene name, and click Add Animation Set ➤ From Current Search/Selection Set on the
shortcut menu.
4 If desired, type a name for the new animation set and press Enter.
Update Animation Sets
An animation set can be manually updated.
You can modify your current selection in the Scene View, or the current selection set or current search set, and
change the contents of your animation set to reflect this.
NOTE The keyframes are not affected by this operation.
338 | Chapter 13 Animate Objects