2011

Table Of Contents
Hotspot Type
Position The position of the hotspot point. If the chosen hotspot is Sphere on Selection, this property is not
available.
Pick Enables you to pick the position of the hotspot point. If the chosen hotspot is Sphere on Selection, this
button is not available. Click the Pick button, and then click a point for the hotspot in the Scene View.
Selection Click the Set button, and use the shortcut menu to define the hotspot objects:
NOTE If the chosen hotspot is Sphere, this button is not available.
Clear - clears the current selection.
Set From Current Selection - the hotspot is set to your current object selection in the Scene View.
NOTE This option is not available until you make a selection in the Scene View.
Set From Current Selection Set - the hotspot is set to your current search set or selection set.
Show This is a read-only box, which displays the number of geometry objects linked to the hotspot. If the chosen
hotspot is Sphere, this property is not available.
Radius (m) Radius of hotspot.
On Variable
Variable The alphanumeric name of the variable to be evaluated.
Value An operand to use. Enter a value to be tested against your variable. Alternatively, enter a name of another
variable. Its value will be tested against the value in your variable.
The following rules apply:
If you enter a number (for example 0, 400, 5.3), the value is treated as a numeric value. If it has a decimal
place, the floating-point formatting is preserved up to the user-defined decimal places.
If you enter an alphanumeric string between single or double quotation marks, such as testing or hello,
the value is treated as a string.
If you enter an alphanumeric string without single or double quotation marks, such as counter1 or testing,
the value is treated as another variable. If this variable has never been used before, it's assigned a numerical
value of 0.
If you enter the word true or false without any quotes, the value is treated as a Boolean (true = 1, false = 0).
Evaluation Operators used for variable comparison. You can use any of the following operators with numbers
and Boolean values. However, comparing strings is limited to the Equal To and Not Equal To operators only.
Equal To
Not Equal To
Greater Than
Less Than
Greater Than or Equal To
Less Than or Equal To
On Animation
Animation Selects the animation that triggers the event. If you dont have any object animation in your
Navisworks file, this property is not available.
Trigger On Defines how the event is triggered. Choose from:
Starting - an event is triggered when the animation starts.
Ending - an event is triggered when the animation ends. This is useful for chaining animations together.
Scripter Window | 333