2011

Table Of Contents
a scene by right-clicking the end slider, and choosing Manually Position Endbar from the shortcut menu. Then,
manually adjust the end slider, by dragging it left or right. This end marker will be used as the animation end
point when scenes are set to loop or ping-pong.
Shortcut Menu
Right-clicking the timescale bar opens a shortcut menu that allows you to adjust the sliders.
Move Time Here - moves the time slider into the current mouse pointer position.
Move Scene End Here - moves the end slider into the current mouse pointer position.
NOTE This option is not available until you select the Manually Position Endbar option.
Reset Endbar to the Scene End - moves the end slider to its original position.
Manually Position Endbar - switches on manual control of the end slider in a scene.
Right-clicking a keyframe opens the shortcut menu with the following options:
Edit - enables you to edit the selected keyframe.
Go to Keyframe - moves the black time slider to this keyframe.
Cut, Copy, Paste - standard cut, copy, and paste commands. They only work inside the selected timeline.
Delete - deletes the selected keyframe.
Interpolate - determines whether Navisworks automatically interpolates between the current and the last
keyframes. This is the default option. When disabled, there will be no gradual transition between the two
keyframes; instead the animation will instantly jump to the position/view of the second keyframe when its
reached. Also, there will be no colored animation bar between the keyframes.
NOTE If you right-click an area on an animation bar without a keyframe in it, the shortcut menu will contain only the
Paste option; to use it, you must have the keyframe data on the clipboard.
See also:
Work with Keyframes on page 343
The Manual Entry Bar
The optional Manual Entry bar is located at the bottom of the Animator window, and enables you to manipulate
geometry objects by typing in numerical values, instead of using gizmos in the Scene View.
The contents of the Manual Entry bar change depending on the button last selected from the Animator toolbar.
You can toggle the Manual Entry bar on and off by using the
Options Editor.
Translate
X, Y, Z Enter the X, Y, and Z coordinate values to position the selected objects.
Rotate
X, Y, Z Enter the degrees of rotation around X, Y, and Z axes to move the selected objects into this position.
cX, cY, cZ Enter the X, Y, and Z coordinate values to move the origin (or center point) of the rotation into this
position.
oX, oY, oZ Enter the degrees of rotation around X, Y, and Z axes to modify the orientation of the rotation.
NOTE 0,0,0 represents world up.
Animator Window | 327