2011

Table Of Contents
PurposeControl
Takes a snapshot of the current change to
the model as a new keyframe in the
timeline view.
Enables/disables snapping. Snapping only
comes into effect when moving objects by
dragging the gizmos in the Scene View,
and has no effect on numerical entry or
keyboard control.
Selects the active scene.
Controls the current position of the time
slider in the timeline view.
Rewinds the animation back to the begin-
ning.
Rewinds one second.
Plays the animation backward from the
end point to the start, and then stops. This
does not alter the direction that the anim-
ated elements face.
Pauses the animation. To continue playing,
click Play again.
Stops and rewinds the animation to the
beginning.
Plays the animation forward from the
starting point to the end.
Plays the animation forward one second.
Fast forwards the animation to the end.
See also:
Gizmos on page 106
The Animator Tree View
The Animator tree view lists all scenes and scene components in a hierarchical list view.
Use it to create and manage animation scenes.
Hierarchical List
You can use the Animator tree view to create and manage your animation scenes. The scene trees display the
scene components such as animation sets, cameras, and section planes in a hierarchical structure.
To work with an item in the tree view, you must first select it.
Selecting a scene component in the tree view selects all the elements contained within that component in the
Scene View. For example, selecting an animation set in the tree view automatically selects all geometry objects
contained within that animation set.
Animator Window | 323