2011

Table Of Contents
This diagram illustrates how the selected object (position A) is rotated. Lines from the first to the second
point (1 to 2) and from the second to third point (2 to 3) define the angle by which the object is rotated
(for example, 90 degrees). The second point (2) is used as the rotation center point.
4 Slide out the Measure panel, and click Transform Selected Items
. This rotates the selected object from
position A into position B (as shown in the previous diagram). Clicking this button again, rotates the object
from position B into position C.
To resize an object with the gizmo
1 Select the object you want to resize in the Scene View.
2 Click Item Tools tab Transform panel Rotate
.
3 Use the scale gizmo to resize the currently selected object:
To resize all currently selected objects, place the mouse over one of seven squares. When the cursor
changes to
, drag the square on the screen to modify the size of the objects. Typically, dragging a
square up or right increases the size, dragging it down or left decreases the size.
To resize the objects across a single axis only, use colored squares at the end of the axes. To resize the
objects across two axes at the same time, use yellow squares in the middle of the axes. Finally, to resize
the objects across all three axes at the same time, use the square in the center of the gizmo.
You can modify the center of scaling. To do this, place the mouse over the square in the middle of the
gizmo, and hold down the CTRL key while dragging the square on the screen.
To resize an object numerically
1 Select the object you want to resize in the Scene View.
2 Click the Item Tools tab, and slide out the Transform panel.
3 Type in numerical values into the manual entry boxes to move the object by the amount entered:
Scale X, Y, Z represent a scaling factor (1 being the current size, 0.5 half, 2 being double, and so on).
Transform Center X, Y, Z represent the scaling center point.
Change Object Appearance
You can apply custom colors and transparencies to geometry in the scene.
For example, when you are dealing with models with unsupported materials and textures, all geometry is displayed
in its wireframe color. You can change (or override) the appearance of objects in the scene for more realistic
presentation.
Change Object Appearance | 247