2011

Table Of Contents
Using third person in connection with collision and gravity makes this a very powerful function, allowing you
to visualize exactly how a person would interact with the intended design.
You can customize settings, such as avatar selection, dimension, and positioning, for the current viewpoint or
as a global option.
When third person view is turned on, rendering prioritization is changed so that objects around the camera or
avatar are displayed with much higher detail than normal. The size of the region of high detail is based on
collision volume radius, speed of movement (needing to see what is about to be walked into) and the distance
of the camera behind the avatar (in order to see what the avatar is interacting with).
To toggle third person view
Click Viewpoint tab Motion Settings panel Realism drop-down
. Third Person check box.
Menu: Classic user interface: Viewpoint Navigation Tools Third Person
Command entry: CTRL + T
To add and use a custom avatar
IMPORTANT Autodesk does not recommend or support usage of the custom avatars.
1 Open the file you want to use as your avatar (DWG, SKP, and so on) in Autodesk Navisworks.
2 Click the application button
Save As.
3 In the Save As dialog box, select .nwd in the Save as Type box.
4 Browse to the Autodesk Navisworks installation directory, for example: C:\Program
Files\Autodesk\Navisworks Simulate 2011\avatars\my_new_folder_name.
5 Type in the new name for your avatar file, and click Save.
6 Restart Autodesk Navisworks, and open any file.
7 Click the application button Options.
8 In the Options Editor, expand the Interface node, and click the Viewpoint Defaults option.
9 Click the Settings button in the Collision area.
10 In the Default Collision dialog box, select the Enable check box in the Third Person area.
11 Select your avatar in the Avatar drop-down list.
12 Click OK to return to the Options Editor.
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