2011

Table Of Contents
DescriptionButton
mode. Holding down the CTRL key tempor-
arily switches this mode to pan mode.
Selects fly mode. Holding down the left
mouse button moves the camera forward.
As in a flight simulator, the left mouse
button banks left/right when dragged left
or right and tilts up/down when dragged
up or down. The UP and DOWN cursor
keys zoom in and out respectively, and the
LEFT ARROW and RIGHT ARROW keys spin
the camera left and right respectively.
Holding down the SHIFT key speeds up
this movement. Holding down the CTRL
key rotates the camera around its viewing
axis, while still moving forward.
Selects turntable mode. Dragging the left
mouse button left and right, or using the
LEFT ARROW and RIGHT ARROW keys spins
the turntable left and right respectively.
Holding down the SHIFT key or spinning
the mouse wheel, temporarily switches this
mode to zoom mode. Holding down the
CTRL key temporarily switches this mode
to pan mode.
Shows all model. Clicking this button dol-
lies and pans the camera so that the entire
model is displayed.
Selects perspective camera view.
Selects orthographic camera view.
Opens the Help system.
The Shortcut Menu
Right-clicking in the Navigator window opens a shortcut menu.
Focus on Item Focuses the camera on the selected item. The point you click becomes the focal point for examine,
orbit, and turntable navigation modes.
Speed
Frame Rate Specifies the number of frames per second (FPS) that are rendered in the Navigator window.
The default setting is 6. You can set the frame rate from 1 through 20 frames per second. Reducing the value
reduces drop-out, but can cause jerky movement during navigation. Increasing the value ensures a smoother
navigation, but increases drop-out.
Hardware Acceleration Select this option to utilize any available OpenGL hardware acceleration on your video
card.
NOTE If your video card does not support OpenGL hardware acceleration, this option is not available.
Viewpoint
Rendering Selects rendering mode for your model. Choose from:
Shaded - renders the model with smooth shading and without textures. This is the default option.
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