2010
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2010
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2010
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original disk to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS2 File Reader
- DWG/DXF/SAT File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- File Options Dialog Box
- File Units and Transform Dialog Box
- New Link Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Options Editor
- Default Collision Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Customize Keyboard Dialog Box
- Edit Key Frame Dialog Box
- Publish Dialog Box
- Background Settings Dialog Box
- QTVR Object Movie Settings Dialog Box
- Export Rendered Image Dialog Box
- Image Export Dialog Box
- Animation Export Dialog Box
- Glossary
- Index
Specify a Shortcut
Current Shortcut Displays the current keyboard shortcut for the selected command, if assigned.
Select a New Shortcut Select the shortcut you want to assign to the selected command from the drop-down list
of valid shortcuts.
Currently Assigned To
Displays the command a shortcut is assigned to if the shortcut you've entered is already assigned.
Description
A description of the selected command, if defined.
Buttons
Assign Activates when you select a value from the Select a New Shortcut drop-down list. When you click Assign,
it transfers the shortcut information to the Current Shortcut box.
Remove Removes the shortcut selected in the Current Shortcut box.
Reset All Resets any changes you’ve made to the shortcuts to the default settings.
Pointing device: Click the Keyboard button in the Customize dialog box.
Edit Key Frame Dialog Box
Use the Edit Key Frame dialog box to edit keyframes for animation sets, cameras, and section planes.
The fields in this dialog box are context-sensitive, depend on the animation type, and enable you to edit the
animation operations the selected keyframe represents.
Pointing device: Double-click a keyframe
Shortcut menu: Right-click a keyframe. Click Edit.
Edit Key Frame - Animation Set
All values are relative to the previous keyframe, or, if it is the first keyframe, relative to the model's starting
position.
Time Enables you to reposition the time of this keyframe. The value is the number of seconds since the start of
the scene; it is not relative to the last keyframe.
Translate Enter the X, Y, and Z coordinate values to move the selected objects into this position.
Center Enter the X, Y, and Z coordinate values to move the center point of the rotation or scale into this postion.
Rotate Enter the degrees of rotation around X, Y, and Z axis to move the selected objects into this position.
Orientation Enter the degrees of rotation around X, Y, and Z axis to modify the orientation of the rotation.
NOTE 0,0,0 represents world up.
Scale Enter the scaling factor around X, Y, and Z axis; 1 being the current size, 0.5 half, 2 being double and so
on.
Color This check box indicates whether the color change is recorded in the keyframe.
R, G, B Enter the Red, Green, and Blue values for the new color.
If you don’t want to enter the R, G, B values manually, click this button, and select the desired color.
Transparency This check box indicates whether the transparency change is recorded in the keyframe.
% Enter the value to adjust the transparency level (0 to 100%). A higher value makes the element more transparent;
a lower value makes the element more opac.
Edit Key Frame Dialog Box | 411