2010
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2010
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2010
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original disk to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS2 File Reader
- DWG/DXF/SAT File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- File Options Dialog Box
- File Units and Transform Dialog Box
- New Link Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Options Editor
- Default Collision Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Customize Keyboard Dialog Box
- Edit Key Frame Dialog Box
- Publish Dialog Box
- Background Settings Dialog Box
- QTVR Object Movie Settings Dialog Box
- Export Rendered Image Dialog Box
- Image Export Dialog Box
- Animation Export Dialog Box
- Glossary
- Index
When this check box is clear, items with transparency of more than 50% are treated as completely transparent,
and are not rendered.
Use Texture Anti-Aliasing Indicates whether antialiasing is used for procedural textures. Selecting this check
box improves quality, but takes longer to render.
A procedural texture is a mathematically- generated image that represents natural elements such as wood, marble,
granite, metal, stone, and so on. In Presenter, procedural textures have ball-style preview icons.
Hardware Shading Selects the hardware-accelerated shading.
NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
Choose from the following options:
■ Off - turns off hardware-accelerated shading.
■ Lighting - only lights are shown.
■ Passive Shadows - both lights and shadows are turned off during navigation, and automatically reappear
when navigation stops.
■ Interactive Shadows - both lights and shadows are shown during navigation.
Hardware Bump Maps Select this check box to display bump map textures during navigation. To use this option,
enable Hardware Shading first.
NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
Hardware Marble Select this check box to display hardware-rendered marble materials during navigation. To
use this option, enable Hardware Shading first.
NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
TimeLiner Page
Use the settings in this node to customize the TimeLiner options.
Auto Select Attached Items Indicates whether selecting tasks in the TimeLiner window automatically selects
attached objects in the Scene View. This check box is selected by default.
Display Synchronization Errors Indicates whether error messages are displayed when you synchronize tasks
from external links in TimeLiner. This check box is selected by default.
Scripter Page
Use the settings in this node to customize the Scripter options.
Message Level Selects the contents of the message file.
Choose from the following options:
■ User - the message file only contains user messages (that is, messages generated by message actions in scripts).
■ Debug - the message file contains both user messages and debug messages (that is, messages generated
internally by Scripter). Debugging enables you to see what is going on in more complex scripts.
Path to Message File Use this box to enter the location of the message file. If a message file doesn't exist yet,
Autodesk Navisworks attempts to create one for you.
NOTE You can't use variables in the file path.
406 | Chapter 16 Autodesk Navisworks Reference