2010

Table Of Contents
When this check box is clear, items with transparency of more than 50% are treated as completely transparent,
and are not rendered.
Use Texture Anti-Aliasing Indicates whether antialiasing is used for procedural textures. Selecting this check
box improves quality, but takes longer to render.
A procedural texture is a mathematically- generated image that represents natural elements such as wood, marble,
granite, metal, stone, and so on. In Presenter, procedural textures have ball-style preview icons.
Hardware Shading Selects the hardware-accelerated shading.
NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
Choose from the following options:
Off - turns off hardware-accelerated shading.
Lighting - only lights are shown.
Passive Shadows - both lights and shadows are turned off during navigation, and automatically reappear
when navigation stops.
Interactive Shadows - both lights and shadows are shown during navigation.
Hardware Bump Maps Select this check box to display bump map textures during navigation. To use this option,
enable Hardware Shading first.
NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
Hardware Marble Select this check box to display hardware-rendered marble materials during navigation. To
use this option, enable Hardware Shading first.
NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
TimeLiner Page
Use the settings in this node to customize the TimeLiner options.
Auto Select Attached Items Indicates whether selecting tasks in the TimeLiner window automatically selects
attached objects in the Scene View. This check box is selected by default.
Display Synchronization Errors Indicates whether error messages are displayed when you synchronize tasks
from external links in TimeLiner. This check box is selected by default.
Scripter Page
Use the settings in this node to customize the Scripter options.
Message Level Selects the contents of the message file.
Choose from the following options:
User - the message file only contains user messages (that is, messages generated by message actions in scripts).
Debug - the message file contains both user messages and debug messages (that is, messages generated
internally by Scripter). Debugging enables you to see what is going on in more complex scripts.
Path to Message File Use this box to enter the location of the message file. If a message file doesn't exist yet,
Autodesk Navisworks attempts to create one for you.
NOTE You can't use variables in the file path.
406 | Chapter 16 Autodesk Navisworks Reference