2010
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2010
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2010
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original disk to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS2 File Reader
- DWG/DXF/SAT File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- File Options Dialog Box
- File Units and Transform Dialog Box
- New Link Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Options Editor
- Default Collision Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Customize Keyboard Dialog Box
- Edit Key Frame Dialog Box
- Publish Dialog Box
- Background Settings Dialog Box
- QTVR Object Movie Settings Dialog Box
- Export Rendered Image Dialog Box
- Image Export Dialog Box
- Animation Export Dialog Box
- Glossary
- Index
Shadow Casting
Selecting Shadows check box in the Light Editor of a light that supports shadows (point, distant, spot, sky, sun,
projector and goniometric) results in the selected light casting shadows in the scene. Shadows will only be visible
in photorealistic renders; unless you are using a Hardware accelerated OpenGL 1.5 compliant graphics card, in
which case you can preview interactive shadows. See “
Presenter Page” on page 405 for details on how to display
interactive shadows and lighting.
NOTE Enabling shadows on lights should be given due consideration. If you turn on shadows on all lights, then you
may find the effect very confusing and somewhat un-natural, especially if there are many lights in a small scene. This
will also have an affect on performance, during navigation and general refreshing of the Scene Area. You may wish to
consider only enabling shadows on a few strategically positioned lights, to create the effect you require.
In addition to choosing which lights in your model will cast shadows, you may also select which geometry items
in the model should cast a shadow. Each item in the scene has its own shadow casting option.
To set shadow casting from the Scene Area
■ Right-click an item in the Scene Area, click Presenter on the shortcut menu, and then click the shadow casting
option you require.
The available shadow casting options available for a geometry item are:
■ Off. Choose this to disable shadows. The selected item will not cast a shadow from any light source.
■ On. Choose this to enable shadows. The selected item will cast a shadow from any light source that has
shadows enabled.
■ Inherit. Choose this to inherit the shadow casting option from the parent item. That is, the selected item
will use the same option as the item directly above it in the Selection Tree path (see “
Selection Tree
Window
” on page 179 for more information). For example, if you turn shadow casting On for a Group,
and the geometry contained within that Layer is set to Inherit, then the geometry will also cast shadows,
as it inherits the On option from its parent (the Group).
NOTE If all items in the scene are set to Inherit then the default setting is On.
NOTE The item selected will depend on your Selection Resolution setting. See for more information.
To set shadow casting from the Selection Tree
■ Right-click an item in the Selection Tree, click Presenter on the shortcut menu, and then click the shadow
casting option you require.
The available shadow casting options available for a geometry item are:
■ Off. Choose this to disable shadows. The selected item will not cast a shadow from any light source.
■ On. Choose this to enable shadows. The selected item will cast a shadow from any light source that has
shadows enabled.
■ Inherit. Choose this to inherit the shadow casting option from the parent item. That is, the selected item
will use the same option as the item directly above it in the Selection Tree path (see “
Selection Tree
Window
” on page 179 for more information). For example, if you turn shadow casting On for a Group,
and the geometry contained within that Layer is set to Inherit, then the geometry will also cast shadows,
as it inherits the On option from its parent (the Group).
NOTE If all items in the scene are set to Inherit then the default setting is On.
Advanced Lighting
You can use Presenter to apply advanced lighting effects.
Shadow Casting | 315