2010
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2010
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2010
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original disk to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS2 File Reader
- DWG/DXF/SAT File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- File Options Dialog Box
- File Units and Transform Dialog Box
- New Link Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Options Editor
- Default Collision Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Customize Keyboard Dialog Box
- Edit Key Frame Dialog Box
- Publish Dialog Box
- Background Settings Dialog Box
- QTVR Object Movie Settings Dialog Box
- Export Rendered Image Dialog Box
- Image Export Dialog Box
- Animation Export Dialog Box
- Glossary
- Index
Add and Position Lights
Lights and light studios can be taken directly from the archives and applied to the model by simply dropping
them into the palette. These can then be repositioned as you need.
The Recommended archive contains five lights (Ambient, Distant, Eye, Point and Spot), a Standard Light Studio,
an Environment Light Studio, an Environment folder containing two Environment lights utilizing HDRI-based
light sources (see “
Image-based Lighting” on page 317 for more information), and an Exterior folder, that contains
three light studios for different city locations around the World (Clear Sky, Overcast Sky and Sun Study).
If you are creating an external render of a building, for example, then you may find that one of the Environment
light studios can give a very realistic effect, using Image-based lighting to light the model. Alternatively, Exterior
light studios may give you the effect you require. These do use physically accurate lights however, which generally
take longer to render the scene.
Alternatively, you may prefer to use the Standard Light Studio as a starting point and build up your lighting
from there, adding combinations of the basic recommended lights to create the desired effect.
The Standard archive contains a Default Eye Light studio (which is effectively rendering with a head light); a
folder of Exterior light studios which predominantly consist of studios that use a number of lights to replicate
the effect of a Sky light. Not using physically accurate lights means you don't have to turn on Auto Exposure
(see “
Auto Exposure” on page 327) which can negatively impact on the basic recommended light settings; a folder
of Interior light studios for use in internal scenes; a folder of Object light studios which are best suited to lighting
smaller models, such as a vehicle or piece of machinery, for example; and a folder of Projector light studios,
which can be used to project an image onto an object in the scene.
The Templates archive contains all of the basic light shaders that are available. These can then be edited (as can
all lights) to create the exact lighting you require (see “
Edit Lights” on page 313 for more information).
To add lights to the model
1 Open the Presenter window, and click the Lighting tab.
2 From one of the archives in the left-hand pane of the Lighting tab, choose the light you wish to add to the
scene.
3 Drag the light and drop it into the palette (right-hand pane of the Lighting tab). This will automatically be
added to the scene.
NOTE If you drag a light studio into the palette, this will replace any existing lights with those that make up the
light studio.
As a general guide, the more lights there are in a scene, the longer it will take to render it photorealistically.
For external rendered scenes, you may consider using the Standard Light Studio, (from the Recommended
archive) as a starting point, then strategically add a couple of Point and Spot lights around the scene. Point
lights are good to light up a dark area of the scene, whilst Spot lights can add an element of drama and
enhance realism.
Add and Position Lights | 311