2010
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2010
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2010
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original disk to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS2 File Reader
- DWG/DXF/SAT File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- File Options Dialog Box
- File Units and Transform Dialog Box
- New Link Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Options Editor
- Default Collision Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Customize Keyboard Dialog Box
- Edit Key Frame Dialog Box
- Publish Dialog Box
- Background Settings Dialog Box
- QTVR Object Movie Settings Dialog Box
- Export Rendered Image Dialog Box
- Image Export Dialog Box
- Animation Export Dialog Box
- Glossary
- Index
NOTE If the Presenter profile in the Options Editor (see “Presenter Page” on page 405 for more information) is set to
Advanced, there are more tabs and parameters to edit in this dialog box. In particular, there are Reflectance,
Transparency, Displacement, and 2D Texture Space tabs and at the top of each tab is a Shader type which allows you
to completely change the type of material and all other parameters.
To edit the breeze block texture
1 Open the Presenter window, and click the Materials tab.
2 Double-click breeze block in the palette to open the Material Editor.
3 The three buttons at the top determine what sort of material preview you get:
■ Click the Standard Preview button
to get a software generated photorealistic preview of the material
on the standard ball against checkered background, which is not interactive but will show how the
material will look when rendered photorealistically.
■ Click the Active Preview button
to get an OpenGL interactive preview of the material on the standard
ball against checkered background. This is updated interactively while you change the parameters and
will resemble the quality of material shown in Autodesk Navisworks during navigation, but will not be
as high a quality as the photorealistic render.
■ Click the Main Window Preview button
to close the preview window in the material editor and
instead preview the material on the item in the scene in the Scene Area. This is updated interactively
while you change the parameters and will be exactly the material shown in Autodesk Navisworks during
navigation, but will not be as high a quality as the photorealistic render.
4 For a simple material, there is only a single Material tab on the Material Editor, whereas for a texture material,
whether procedural (generated from an algorithm) or bitmap (generated from an image), there is an extra
tab called Texture.
■ The Material tab contains simple parameters that affect the material's color, scale, shininess and so on.
In the case of the breeze block, there are parameters for the overall scale of the material as well as a
block's width and height, the blocks' color and mortar color, its roughness and reflectivity. For bitmap
textures, you need to define the location of the image in the Image File Name box. On a glassy material,
other factors would affect the transparency and refraction properties of the glass. Some of these factors
will not be apparent in the interactive OpenGL window and will have to be rendered with the Render
button to be seen.
Edit Presenter Materials | 307