2010

Table Of Contents
2 Select the desired camera in the Animator tree view.
3 Click the Capture Keyframe button on the Animator toolbar to create a keyframe with the current
viewpoint.
4 In the timeline view, move the black time slider to the right to set the desired time.
5 Use the buttons on the Navigation Mode toolbar to change your current viewpoint.
Alternatively, select one of the saved viewpoints from the Viewpoints control bar.
6 To capture the current object changes in a keyframe, click the Capture Keyframe button on the Animator
toolbar.
Work with Section Plane Sets
A section plane set contains a list of sectional cuts, and a list of keyframes to describe how they move.
NOTE Each scene can only have one section plane set in it.
To add a section plane set
1 If the Animator window is not already open, select Tools Animator from the menu bar.
2 Right-click the desired scene name, and click Add Section Plane on the shortcut menu.
You are now ready to capture sectional cuts.
To capture sectional cuts
1 If the Animator window is not already open, select Tools Animator from the menu bar.
2 Select the desired section plane set in the Animator tree view.
3 Select the plane that you wish to manipulate from the drop-down list on the Sectioning toolbar.
NOTE Make sure it's not yet enabled.
4 Set the step size by clicking on the Step Size button on the Sectioning toolbar.
5 Click the Capture Keyframe
button on the Animator toolbar to create a keyframe with the current
section cut.
6 In the timeline view, move the black time slider to the right to set the desired time.
7 Switch the section plane on by clicking the Enable/Disable button on the Sectioning toolbar.
8 Use the Sectioning toolbar to choose one of the seven planes that this section plane will cut.
For example, click the Align Right
button.
9 Move the slider on the Sectioning toolbar to adjust the depth of your section cut.
10 To capture the current plane changes in a keyframe, click the Capture Keyframe
button on the Animator
toolbar.
Work with Keyframes
Keyframes are used to define position and properties of the changes made to the model.
292 | Chapter 13 Animate Objects