2010
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2010
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2010
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original disk to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS2 File Reader
- DWG/DXF/SAT File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- File Options Dialog Box
- File Units and Transform Dialog Box
- New Link Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Options Editor
- Default Collision Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Customize Keyboard Dialog Box
- Edit Key Frame Dialog Box
- Publish Dialog Box
- Background Settings Dialog Box
- QTVR Object Movie Settings Dialog Box
- Export Rendered Image Dialog Box
- Image Export Dialog Box
- Animation Export Dialog Box
- Glossary
- Index
Shortcut Menu
Right-clicking the timescale bar opens a shortcut menu that allows you to adjust the sliders.
■ Move Time Here - moves the time slider into the current cursor position.
■ Move Scene End Here - moves the end slider into the current cursor position.
NOTE This option is not available until you select the Manually Position Endbar option.
■ Reset Endbar to the Scene End - moves the end slider to its original position.
■ Manually Position Endbar - switches on manual control of the end slider in a scene.
Right-clicking a keyframe opens the shortcut menu with the following options:
■ Edit - enables you to edit the selected keyframe.
■ Go to Keyframe - moves the black time slider to this keyframe.
■ Cut, Copy, Paste - standard cut, copy, and paste commands. They only work inside the selected timeline.
■ Delete - deletes the selected keyframe.
■ Interpolate - determines whether Navisworks automatically interpolates between the current and the last
keyframes. This is the default option. When disabled, there will be no gradual movement between the two
keyframes; instead the animation will instantly jump to the position/view of the second keyframe when it's
reached. Also, there will be no colored animation bar between the keyframes.
NOTE If you right-click an area on the animation bar without a keyframe in it, the shortcut menu will contain only the
Paste option; to use it, you must have the keyframe data on the clipboard.
See also:
■ “
Work with Keyframes” on page 292
The Manual Entry Bar
The optional Manual Entry bar is located at the bottom of the Animator window, and enables you to manipulate
geometry objects by typing in numerical values, instead of using gizmos in the Scene Area.
The contents of the bar change depending on the button last selected from the Animator toolbar.
You can toggle the Manual Entry bar on and off by using the
Options Editor.
Translate
X, Y, Z Enter the X, Y, and Z coordinate values to move the selected objects into this position.
Rotate
X, Y, Z Enter the degrees of rotation around X, Y, and Z axis to move the selected objects into this position.
cX, cY, cZ Enter the X, Y, and Z coordinate values to move the origin (or center point) of the rotation into this
postion.
oX, oY, oZ Enter the degrees of rotation around X, Y, and Z axis to modify the orientation of the rotation.
NOTE 0,0,0 represents world up.
Scale
X, Y, Z Enter the scaling factor around X, Y, and Z axis; 1 being the current size, 0.5 half, 2 being double and so
on.
cX, cY, cZ Enter the X, Y, and Z coordinate values to move the origin (or center point) of the scaling into this
postion.
Animator Window | 277