2010
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2010
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2010
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original disk to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS2 File Reader
- DWG/DXF/SAT File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- File Options Dialog Box
- File Units and Transform Dialog Box
- New Link Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Options Editor
- Default Collision Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Customize Keyboard Dialog Box
- Edit Key Frame Dialog Box
- Publish Dialog Box
- Background Settings Dialog Box
- QTVR Object Movie Settings Dialog Box
- Export Rendered Image Dialog Box
- Image Export Dialog Box
- Animation Export Dialog Box
- Glossary
- Index
■ Linking to TimeLiner to have different TimeLiner tasks trigger animations that depend on each other (e.g. one task moves
crane to a specific point, another task moves arm of crane).
■ Real-time collision checking where you turn it on, play an animation and have animation stop when moving object first
hits something.
Overview of the Animator Tool
The Animator and Scripter windows are the two dockable windows that are used to create and edit object
animation in Autodesk Navisworks Simulate 2010.
Animator Window
Use the Animator window to create animated objects in your model.
Menu: Tools ➤ Animator
Toolbar: Workspace ➤ Animator
The Animator Toolbar
The Animator toolbar is located at the top of the Animator window.
Use this toolbar to create, edit and play animations.
PurposeControl
Puts Animator into translation mode. The
translation gizmo is displayed in the Scene
Area, and enables you to modify the posi-
tion of the geometry objects. This mode
remains active until you select a different
object manipulation mode from the tool-
bar.
Puts Animator into rotation mode. The ro-
tation gizmo is displayed in the Scene Area,
and enables you to modify the rotation of
the geometry objects. This mode remains
active until you select a different object
manipulation mode from the toolbar.
Puts Animator into scale mode. The scaling
gizmo is displayed in the Scene Area, and
enables you to modify the size of the geo-
metry objects. This mode remains active
until you select a different object manipu-
lation mode from the toolbar.
Puts Animator into color mode. A color
palette is shown in the Manual Entry bar,
and enables you to modify the color of the
geometry objects.
Puts Animator into transparency mode. A
transparency slider is shown in the Manual
Entry bar, and enables you to modify the
transparency of the geometry objects.
272 | Chapter 13 Animate Objects