2010

Table Of Contents
Query Examples
The examples below illustrate how tags could be used with SQL queries.
Selecting all columns from table Test whilst requiring that the column called Entity Handles matches a
category/property pair called Entity Handle/Value and the column called File Name matches the original
filename of the drawing:
SELECT * FROM Test WHERE "Entity Handle" = %prop("Entity Handle","Value") AND “File Name” =
$removeext(%removepath(%sourcepath));
Here the path and the extension of the file name are being stripped, so a file like c:\model\3rdFloorDucts.dwg
would come out as 3rdFloorDucts.
Selecting two columns from table Test whilst requiring that the column called Entity Handle matches a
category/property pair called Entity Handle/Value:
SELECT Name,Part FROM Test WHERE "Entity Handle" = %prop("Entity Handle","Value");
Selecting all columns from table Test whilst requiring that the column called Value is within a certain range
given by two category/property pairs:
SELECT * FROM Test WHERE Value BETWEEN %prop("Pressure","Minimum") AND
%prop("Pressure","Maximum");
NOTE Tags must not contain white space between the brackets (unless enclosed by quote marks), so
%prop("EntityHandle","Value") works, but %prop("EntityHandle", "Value") does not.
Manipulate Object Attributes
In Autodesk Navisworks, you can manipulate objects transforms (translation, rotation, and scale), and also
change color and transparency of objects. All object manipulation is carried out in the Scene Area.
Any changes that you make to object attributes are considered to be global, (as if theyd been changed in the
original CAD model), and can be saved with Navisworks files. You have an option of resetting object attributes
back to the state they were in when imported from the original CAD files.
Manipulating Object Attributes During Object Animation
You can temporarily modify position, rotation, size, color and transparency of geometry objects for animation
purposes. These changes are not global, and can only be saved (or captured) as animation keyframes.
Transform Objects
To transform objects, you can use three visual manipulation tools, or gizmos, available from the Object
Manipulation toolbar. You can also transform objects numerically.
To get a clearer view of objects as you manipulate them, you can use the Options Editor to adjust the way in
which the current selection is highlighted. For more information, see Set Highlighting Method on page 184.
Using Gizmos
Each gizmo displays three colored axes at the correct angles relevant to the current camera position. Gizmos act
like 3D objects in that the axis rotate with the viewpoint. However, they are overlaid over the top of the 3D
scene, and cant be obscured by other objects. When you hover over a grabable part of the gizmo, the cursor
changes to a hand
icon.
Scale GizmoRotation GizmoTranslation Gizmo
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