2010

Table Of Contents
To toggle collision
In walk or fly navigation mode, click Collision
on the Navigation Tools toolbar.
Menu: Viewpoint Navigation Tools Collision
Command entry: CTRL + D
Third Person View
This function allows you to navigate scene from a third person perspective.
When third person is activated, you will be able to see an avatar which is a representation of yourself within the
3D model. Whilst navigating you will be controlling the avatar's interaction with the current scene.
Using third person in connection with collision and gravity makes this a very powerful function, allowing you
to visualize exactly how a person would interact with the intended design.
NOTE When you use third person with SteeringWheels, the avatar is only shown with the Walk and Pan tools, to
prevent the screen clatter.
You can customize settings, such as avatar selection, dimention, and positioning, for the current viewpoint or
as a global option.
When third person view is turned on, rendering prioritization is changed so that objects around the camera or
avatar are displayed with much higher detail than normal. The size of the region of high detail is based on
collision volume radius, speed of movement (needing to see what is about to be walked into) and the distance
of the camera behind the avatar (in order to see what the avatar is interacting with).
To toggle third person view
Click Third Person
on the Navigation Tools toolbar.
Menu: Viewpoint Navigation Tools Third Person
Command entry: CTRL + T
To add and use a custom avatar
IMPORTANT Autodesk does not recommend or support usage of the custom avatars.
1 Open the file you want to use as your avatar (.dwg, .skp etc.) in Autodesk Navisworks.
2 Click File Save As.
3 In the Save As dialog box, select .nwd in the Save as Type box.
164 | Chapter 6 Explore Your Model