2010
Table Of Contents
- Contents
- Welcome to Autodesk Navisworks Simulate 2010
- Installation
- Quick Start to Stand-Alone Installation
- Prepare for Installation
- Install and Run Autodesk Navisworks Simulate 2010
- Move to Autodesk Navisworks from a Previous Release
- Install Autodesk Navisworks for Multiple Users
- Quick Start to Network Administration and Deployment
- Set Up a Deployment
- Installation Troubleshooting
- General Installation Issues
- How can I check my graphics card driver to see if it needs to be updated?
- When performing a Typical installation, what gets installed?
- Why should I specify the Project Folder and Site Folder?
- How do I share the Autodesk Navisworks settings on a site and project basis?
- Where are my product manuals?
- How do I register and activate Autodesk Navisworks?
- Deployment Issues
- Licensing Issues
- Networking Issues
- Uninstall and Maintenance Issues
- When adding or removing features, how can I tell what features get installed by default?
- Is it possible to change the installation folder when adding or removing features?
- When should I reinstall the product instead of a repair?
- Do I need my original disk to reinstall my software?
- When I uninstall my software, what files are left on my system?
- General Installation Issues
- Quick Start to Stand-Alone Installation
- Quick Start
- Get a Whole-Project View
- Work with Files
- Native File Formats
- Compatible CAD Applications
- Use File Readers
- 3DS File Reader
- ASCII Laser Scan File Reader
- Bentley AutoPLANT File Reader
- CIS2 File Reader
- DWG/DXF/SAT File Reader
- DWF File Reader
- DGN File Reader
- Faro Scan File Reader
- IFC File Reader
- IGES File Reader
- Inventor File Reader
- JTOpen File Reader
- Leica Scan File Reader
- MAN File Reader
- PDS File Reader
- Riegl Scan File Reader
- RVM File Reader
- SketchUp SKP File Reader
- STEP File Reader
- STL File Reader
- VRML File Reader
- Z+F Scan File Reader
- Use File Exporters
- Manage Files
- Explore Your Model
- Control Model Appearance and Render Quality
- Review Your Model
- Use Viewpoints and Sectioning Modes
- Record and Play Animations
- Work Within a Team
- Share Data
- Work with Files
- Animate Objects
- Create Photorealistic Visualizations
- Simulate Construction Scheduling
- Autodesk Navisworks Reference
- File Options Dialog Box
- File Units and Transform Dialog Box
- New Link Dialog Box
- Edit Link Dialog Box
- Edit Viewpoint Dialog Box
- Options Editor
- Default Collision Dialog Box
- Collision Dialog Box
- Convert Object Properties Dialog Box
- Culling Options Dialog Box
- Customize Dialog Box
- Customize Keyboard Dialog Box
- Edit Key Frame Dialog Box
- Publish Dialog Box
- Background Settings Dialog Box
- QTVR Object Movie Settings Dialog Box
- Export Rendered Image Dialog Box
- Image Export Dialog Box
- Animation Export Dialog Box
- Glossary
- Index
Unsupported Entities
■ Points
■ PCurves, B-spline, rational B-spline, Bezier, trimmed, uniform or quasi-uniform curves.
■ Circles or ellipses
■ Hyperbola
See also:
■ “STEP File Reader Options” on page 399
STL File Reader
The file reader only supports binary STL files. ASCII versions are not supported.
Supported Entities
■ Triangles
Unsupported Entities
■ No other entities are supported
See also:
■ “STL File Reader Options” on page 399
VRML File Reader
The file reader supports files in both VRML1 and VRML2 file formats.
Supported Entities
■ All 3D geometry including cuboids, cylinders, cones, spheres, elevation grids, extrusions, face and line sets,
and points.
■ All grouping nodes, but with the following limitations:
VRML2 Billboard nodes - children are loaded but no billboarding takes place.
VRML2 Collision nodes - children are loaded but no specification of collision detection occurs.
VRML1 WWWAnchor and VRML2 Anchor nodes - children are loaded but clicking objects does not load
any referenced VRML world.
VRML1 and VRML2 LOD nodes - the most detailed (that is, first) child is always loaded.
Unsupported Entities
■ All ROUTE definitions
■ All sensor nodes
■ All interpolator nodes
■ Textures specified within the VRML file (VRML2 PixelTexture nodes and the image component of VRML1
Texture2 nodes).
■ VRML2 Script nodes
■ VRML2 MovieTexture nodes
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