2009

Table Of Contents
3DS Files
3DS is a common file format that is supported by many CAD applications. The NavisWorks file reader
reads all 2D and 3D geometry as well as texture maps. The hierarchy defined by the keyframe data from
keyframe 0 is preserved, including instancing. Entities are positioned based on keyframe 0.
Autodesk NavisWorks Simulate 2009 does not read .max files, but instead has exporters for Viz and Max.
Entity support is the same as for the 3ds reader. See Viz and Max .nwc Exporter for more information.
Textures from .3DS files come through into NavisWorks Presenter, though you should bear in mind that
.3DS files contain file names in the 8.3 DOS format only and that various formats are not yet supported in
Presenter (see below).
Supported Entities
All 2D and 3D geometry
Cameras
Groups
Texture maps in the formats: 8-bit color-mapped, 16-bit and 24-bit true color, uncompressed or Run
Length Encoded .tga, .bmp, .jpg, .lwi (LightWork Image).
Colors (from material color, not wireframe color - ambient, diffuse, shininess, transparency and self
illumination)
Unsupported Entities
Keyframes (objects are currently taken from keyframe 0)
Texture maps in the formats: gray-scale .tga, .tif, .gif, .png.
Other maps (e.g. opacity maps, reflections etc.)
Wireframe meshes
Lines, splines
Points
Background images
3DS File Reader Options
Setting the .3ds file reader options:
1. On the Tools menu, click Global Options.
2. Expand the File Readers node in the Options Editor dialog box, and click the 3DS option.
Converting Files
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