2009

Table Of Contents
Simulation Appearance
Each task has a task type associated with it, which specifies how the items attached to the task are
treated (and displayed) at the start and end of the task during simulation. The available options are:
None - the items attached to the task will not change.
Hide - the items attached to the task will be hidden.
Model Appearance - the items attached to the task will be displayed as they are defined
in the model. This may be the original CAD colors or, if you have applied color and
transparency overrides in NavisWorks or materials in Presenter, then these will be
displayed.
Appearance Definitions - enables you to choose from the list of Appearance
Definitions, including ten predefined appearances and any custom appearances you
have added.
Managing Task Type Definitions
To add a task type definition:
1. If the TimeLiner window is not already open, select Tools > TimeLiner from the menu bar.
2. Click the Configure tab, right-click in the Task Types area, and click Add on the shortcut menu.
3. A new task type is added to the bottom of the list; it will be highlighted, enabling you to enter a new
name for it.
4. Use the drop-down buttons to the right of each of the Appearance field to assign the desired object
behavior.
You can customize the following properties:
Start Appearance - how the items will look at the start of the task, e.g. Transparent
Green.
End Appearance - how the items will look when the task is completed, e.g. Hidden.
Early Appearance - how the items will look if the task is started before the planned time,
e.g. Transparent Yellow.
Late Appearance - how the items will look if the task is started after the planned time,
e.g. Transparent Red.
Simulation Start Appearance - how the items should be displayed at the start of a
simulation.
As a minimum, you need to define the Simulation Start Appearance; this assigns a unique start
appearance to your task type. If you do not configure this field, the start appearance set in Default
Simulation Start Appearance will be used instead.
4D Simulation
481