2009

Table Of Contents
button on the Animator toolbar to create a keyframe with the initial object state.
4. In the timeline view, move the black time slider to the right to set the desired time.
5. Click the Change Transparency button on the Animator toolbar.
6. Use the Transparency slider on the Manual Entry bar to adjust how transparent or opaque the
selected objects are.
7. To capture the current object changes in a keyframe, click the Capture Keyframe button on
the Animator toolbar.
Cameras
A camera contains a list of viewpoints, and an optional list of keyframes to describe how the viewpoints
move. If no camera keyframes are defined, then the scene will use the current views in the main
NavisWorks window. If a single keyframe is defined, the camera will move to that viewpoint, and then
remain static throughout the scene. Finally, if multiple keyframes are defined, the camera is animated
accordingly.
Each scene can only have one camera in it.
Adding Cameras
You can add a blank camera, and then manipulate the viewpoints, or you can copy an existing viewpoint
animation straight into your camera.
To add a blank camera:
1. If the Animator window is not already open, select Tools > Animator from the menu bar.
2. Right-click the desired scene name, and click Add Camera > Blank Camera on the shortcut menu.
You are now ready to manipulate camera viewpoints.
To add a camera with existing viewpoint animation:
1. If the Animator window is not already open, select Tools > Animator from the menu bar.
2. Select the desired viewpoint animation from the Viewpoints control bar.
3. Right-click the desired scene name, and click Add Camera > From Current Viewpoint Animation
on the shortcut menu.
Creating Animations
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