2009

Table Of Contents
button on the Animator toolbar.
6. Use the rotation tool to rotate the selected objects.
The rotation tool displays three colored axes at the correct angles relevant to the current camera
position.
Before you can rotate the objects in the currently selected animation set, you need to position the
origin (center point) of the rotation. To do this, place the mouse over the square at the end of the
desired axis. When the cursor changes to , drag the square on the screen to increase/decrease
the translation along that axis. This will move the rotation tool itself.
Dragging the yellow square in the middle of the rotation tool enables you to move it around, and snap
it to points on other geometry objects.
Note:
You can adjust snapping to increase your precision.
Once the rotation tool is positioned correctly, place the mouse over one of the curves in the middle,
and drag it on the screen to rotate the objects in the selected animation set. The curves are
color-coded, and match the color of the axis used to rotate the object around. So, for example,
dragging the blue curve between the X and Y axes, rotates the object around the blue Z axis.
To rotate the orientation of the rotation tool to an arbitrary position, hold down the CTRL key while
dragging one of the three curves in the middle.
To snap the tool to other objects, hold the CTRL key while dragging the yellow square in the middle
of the tool.
7. To capture the current object changes in a keyframe, click the Capture Keyframe button on
the Animator toolbar.
Scaling Objects
Creating Animations
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