2009

Table Of Contents
Animation specified by keyframes with linear interpolation between keyframes (similar to viewpoints
animation).
Camera, section plane, object animation.
Multiple independently moving objects independently started.
Multiple animations of the same object in the same scene (for example, moving a crane, and then
lifting its arm).
Simple scripts (for example, to open and close a specified door).
Linking to TimeLiner to trigger off independent animations as tasks start.
Linking to TimeLiner with different TimeLiner tasks play to specific points in an animation (e.g. have
one animation that moves crane between all points on a site, any task can trigger animation to move
from current point to desired point).
Linking to Clash Detective to run clash tests at specific steps through an animation to check for
animated versus animated or animated versus static object clashes.
The following is not currently supported in NavisWorks:
Animation specified by anything other than objects, for example spline or path.
Animation of lights.
Moving a whole object and then creating an independent trigger to move part of object (e.g. move
whole crane and have button that triggers arm moving at any point).
Opening/closing of multiple doors without having to create a separate script and animation for each
door. Currently there are no cut-and-paste capabilities in scripting.
Linking to TimeLiner to have different TimeLiner tasks trigger animations that depend on each other
(e.g. one task moves crane to a specific point, another task moves arm of crane).
Real-time collision checking where you turn it on, play an animation and have animation stop when
moving object first hits something.
Overview
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