2009
Table Of Contents
- Autodesk NavisWorks Simulate 2009
- Contents
- Part 1. Welcome to Autodesk NavisWorks Simulate 2009
- Part 2. Installation
- Chapter 3. Quick Start to Stand-Alone Installation
- Chapter 4. Move to NavisWorks from a Previous Release
- Chapter 5. Install NavisWorks for an Individual User
- Chapter 6. Install NavisWorks for Multiple Users
- Quick Start to Network Installation
- System Requirements for a Deployment
- Creating Network Deployments
- Preliminary Tasks for a Network Deployment
- Use the Installation Wizard to Set Up a Deployment
- Start the Deployment Process
- Create a Deployment
- Enter Product and User Information
- Specify Log File Locations
- What Is Silent Mode?
- Customer Involvement Program (CIP)
- Select a License Type (optional)
- Select the Installation Type (optional)
- Final Review and Complete Setup
- Register the Product
- Modify a Deployment (optional)
- Point Users to the Administrative Image
- Uninstall the Program
- Chapter 7. Installation Troubleshooting
- What are the minimum system requirements?
- How can I check my graphics card driver to see if it needs to be updated?
- What is the difference between a stand-alone license and a network license?
- What is the benefit to using a network licensed version of the software?
- When performing a Typical installation, what gets installed?
- Where are my product manuals?
- Deployment Issues
- Networking Issues
- Maintenance Issues
- Part 3. Basic NavisWorks Functionality
- Chapter 8. Overview
- Chapter 9. File Management
- Chapter 10. Converting Files
- File Readers
- NWF Files
- NWD Files
- NWC Files
- DWG and DXF Files
- DWF Files
- Bentley AutoPLANT Files
- 3DS Files
- DGN and PRP Files
- MAN Files
- PDS Files
- IGES Files
- STEP Files
- Inventor Files
- VRML world files
- Riegl Scan Files
- Faro Scan Files
- Leica Scan Files
- Z+F Scan Files
- ASCII Laser Scan Files
- STL Stereolithography files
- AVEVA Review RVM and RVS files
- IFC files
- Sketchup SKP files
- File Exporters
- CAD Previewing
- File Readers
- Chapter 11. Publishing
- Chapter 12. Navigating
- Chapter 13. Selecting Items
- Chapter 14. Finding
- Chapter 15. Editing
- Chapter 16. Display Modes
- Chapter 17. Viewpoints
- Chapter 18. Sectioning
- Chapter 19. Animation
- Chapter 20. Reviewing
- Chapter 21. Object Manipulation
- Chapter 22. Interface
- Chapter 23. Tools
- Chapter 24. Options
- Chapter 25. DataTools
- Chapter 26. Getting Help
- Part 4. Using Presenter
- Part 5. Object Animation
- Part 6. Using TimeLiner
- Glossary
- Index
• Animation specified by keyframes with linear interpolation between keyframes (similar to viewpoints
animation).
• Camera, section plane, object animation.
• Multiple independently moving objects independently started.
• Multiple animations of the same object in the same scene (for example, moving a crane, and then
lifting its arm).
• Simple scripts (for example, to open and close a specified door).
• Linking to TimeLiner to trigger off independent animations as tasks start.
• Linking to TimeLiner with different TimeLiner tasks play to specific points in an animation (e.g. have
one animation that moves crane between all points on a site, any task can trigger animation to move
from current point to desired point).
• Linking to Clash Detective to run clash tests at specific steps through an animation to check for
animated versus animated or animated versus static object clashes.
The following is not currently supported in NavisWorks:
• Animation specified by anything other than objects, for example spline or path.
• Animation of lights.
• Moving a whole object and then creating an independent trigger to move part of object (e.g. move
whole crane and have button that triggers arm moving at any point).
• Opening/closing of multiple doors without having to create a separate script and animation for each
door. Currently there are no cut-and-paste capabilities in scripting.
• Linking to TimeLiner to have different TimeLiner tasks trigger animations that depend on each other
(e.g. one task moves crane to a specific point, another task moves arm of crane).
• Real-time collision checking where you turn it on, play an animation and have animation stop when
moving object first hits something.
Overview
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