2009

Table Of Contents
Chapter 34. Texture Space
Texture space describes the way in which a texture is applied to an item. For example, applying a
cylindrical texture space to a pipe will cause textures on the pipe to be rendered more naturally. An item's
texture space may have been assigned from the original CAD application and brought through from the
native CAD file, or set up within Presenter with the options of Box, Plane, Cylinder, or Sphere. The
Explicit option allows a user-defined texture space to be applied and will be available if the item had a
texture space applied to it in the original CAD application. Each texture space option applies some
imaginary bounding geometry around the item and "shrink-wraps" the texture as best it can to the
geometry underneath this bounding geometry.
If you've applied a texture to an item, Presenter will attempt to work out the best fit from the four texture
spaces available. If this isn't what you intended, then you can then edit this texture space:
Editing Texture Space
1. Select the item (see Interactive Selection for more information on selecting items) and go to the
Texture Space tab in the Presenter window to choose another texture space.
Alternatively, right-click an item which has a texture applied to it and click a new texture space on the
Presenter > Texture Space shortcut menu.
2. You can fine-tune an item's texture space further by clicking the Edit button on the Texture Space
tab of the Presenter window. The relevant texture space edit dialog will appear:
Either the plane texture space editor:
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