2009
Table Of Contents
- Autodesk NavisWorks Simulate 2009
- Contents
- Part 1. Welcome to Autodesk NavisWorks Simulate 2009
- Part 2. Installation
- Chapter 3. Quick Start to Stand-Alone Installation
- Chapter 4. Move to NavisWorks from a Previous Release
- Chapter 5. Install NavisWorks for an Individual User
- Chapter 6. Install NavisWorks for Multiple Users
- Quick Start to Network Installation
- System Requirements for a Deployment
- Creating Network Deployments
- Preliminary Tasks for a Network Deployment
- Use the Installation Wizard to Set Up a Deployment
- Start the Deployment Process
- Create a Deployment
- Enter Product and User Information
- Specify Log File Locations
- What Is Silent Mode?
- Customer Involvement Program (CIP)
- Select a License Type (optional)
- Select the Installation Type (optional)
- Final Review and Complete Setup
- Register the Product
- Modify a Deployment (optional)
- Point Users to the Administrative Image
- Uninstall the Program
- Chapter 7. Installation Troubleshooting
- What are the minimum system requirements?
- How can I check my graphics card driver to see if it needs to be updated?
- What is the difference between a stand-alone license and a network license?
- What is the benefit to using a network licensed version of the software?
- When performing a Typical installation, what gets installed?
- Where are my product manuals?
- Deployment Issues
- Networking Issues
- Maintenance Issues
- Part 3. Basic NavisWorks Functionality
- Chapter 8. Overview
- Chapter 9. File Management
- Chapter 10. Converting Files
- File Readers
- NWF Files
- NWD Files
- NWC Files
- DWG and DXF Files
- DWF Files
- Bentley AutoPLANT Files
- 3DS Files
- DGN and PRP Files
- MAN Files
- PDS Files
- IGES Files
- STEP Files
- Inventor Files
- VRML world files
- Riegl Scan Files
- Faro Scan Files
- Leica Scan Files
- Z+F Scan Files
- ASCII Laser Scan Files
- STL Stereolithography files
- AVEVA Review RVM and RVS files
- IFC files
- Sketchup SKP files
- File Exporters
- CAD Previewing
- File Readers
- Chapter 11. Publishing
- Chapter 12. Navigating
- Chapter 13. Selecting Items
- Chapter 14. Finding
- Chapter 15. Editing
- Chapter 16. Display Modes
- Chapter 17. Viewpoints
- Chapter 18. Sectioning
- Chapter 19. Animation
- Chapter 20. Reviewing
- Chapter 21. Object Manipulation
- Chapter 22. Interface
- Chapter 23. Tools
- Chapter 24. Options
- Chapter 25. DataTools
- Chapter 26. Getting Help
- Part 4. Using Presenter
- Part 5. Object Animation
- Part 6. Using TimeLiner
- Glossary
- Index
Editing parameters in the dialog will interactively alter the scene with those changes.
At any time, click the Apply button to apply the parameter edits to the light in the scene.
You can save an edited light for use in other scenes by simply dragging it onto the My Lighting user
archive.
Click OK to keep the changes made or Cancel to discard any changes made (since the last time you
clicked Apply at least).
Shadow Casting
Checking the Shadows check box in the Light Editor of a light that supports shadows (Point, distant,
spot, sky, sun, projector and goniometric) result in the selected light casting shadows in the scene.
Shadows will only be visible in photorealistic renders; unless you are using a Hardware accelerated
OpenGL 1.5 compliant graphics card, in which case you can preview Interactive Shadows. See “
Presenter Options ” for details on how to display interactive shadows and lighting.
Note:
Enabling shadows on lights should be given due consideration. If you turn on shadows on all
lights, then you may find the effect very confusing and somewhat un-natural, especially if there
are many lights in a small scene. This will also have an affect on performance, during navigation
and general refreshing of the navigation window. You may wish to consider only enabling
shadows on a few strategically positioned lights, to create the effect you require.
In addition to choosing which lights in your scene will cast shadows, you may also select which items in
the scene should cast a shadow. Each item in the scene has its own shadow casting option.
The available shadow casting options available for an item, are:
• Off. Choose this to disable shadows. The selected item will not cast a shadow from any light source.
• On. Choose this to enable shadows. The selected item will cast a shadow from any light source that
has shadows enabled.
• Inherit. Choose this to inherit the shadow casting option from the parent item. i.e. the selected item
will use the same option as the item directly above it in the Selection Tree path (see “ Selection Trees
” for more information on the selection tree and its structure). For example, if you turn shadow casting
On for a Group and the Geometry contained within that Layer is set to Inherit, then the Geometry will
cast shadows also, as it inherits the On option from its parent (the Group).
Note:
If all items in the scene are set to Inherit then the default setting is On.
To set an items shadow casting option:
• Right-click an item in the scene, click Presenter on the shortcut menu and then choose the shadow
casting option you require.
Note:
Presenter Lighting
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