2009
Table Of Contents
- Autodesk NavisWorks Simulate 2009
- Contents
- Part 1. Welcome to Autodesk NavisWorks Simulate 2009
- Part 2. Installation
- Chapter 3. Quick Start to Stand-Alone Installation
- Chapter 4. Move to NavisWorks from a Previous Release
- Chapter 5. Install NavisWorks for an Individual User
- Chapter 6. Install NavisWorks for Multiple Users
- Quick Start to Network Installation
- System Requirements for a Deployment
- Creating Network Deployments
- Preliminary Tasks for a Network Deployment
- Use the Installation Wizard to Set Up a Deployment
- Start the Deployment Process
- Create a Deployment
- Enter Product and User Information
- Specify Log File Locations
- What Is Silent Mode?
- Customer Involvement Program (CIP)
- Select a License Type (optional)
- Select the Installation Type (optional)
- Final Review and Complete Setup
- Register the Product
- Modify a Deployment (optional)
- Point Users to the Administrative Image
- Uninstall the Program
- Chapter 7. Installation Troubleshooting
- What are the minimum system requirements?
- How can I check my graphics card driver to see if it needs to be updated?
- What is the difference between a stand-alone license and a network license?
- What is the benefit to using a network licensed version of the software?
- When performing a Typical installation, what gets installed?
- Where are my product manuals?
- Deployment Issues
- Networking Issues
- Maintenance Issues
- Part 3. Basic NavisWorks Functionality
- Chapter 8. Overview
- Chapter 9. File Management
- Chapter 10. Converting Files
- File Readers
- NWF Files
- NWD Files
- NWC Files
- DWG and DXF Files
- DWF Files
- Bentley AutoPLANT Files
- 3DS Files
- DGN and PRP Files
- MAN Files
- PDS Files
- IGES Files
- STEP Files
- Inventor Files
- VRML world files
- Riegl Scan Files
- Faro Scan Files
- Leica Scan Files
- Z+F Scan Files
- ASCII Laser Scan Files
- STL Stereolithography files
- AVEVA Review RVM and RVS files
- IFC files
- Sketchup SKP files
- File Exporters
- CAD Previewing
- File Readers
- Chapter 11. Publishing
- Chapter 12. Navigating
- Chapter 13. Selecting Items
- Chapter 14. Finding
- Chapter 15. Editing
- Chapter 16. Display Modes
- Chapter 17. Viewpoints
- Chapter 18. Sectioning
- Chapter 19. Animation
- Chapter 20. Reviewing
- Chapter 21. Object Manipulation
- Chapter 22. Interface
- Chapter 23. Tools
- Chapter 24. Options
- Chapter 25. DataTools
- Chapter 26. Getting Help
- Part 4. Using Presenter
- Part 5. Object Animation
- Part 6. Using TimeLiner
- Glossary
- Index
model items. You can also use this tab to create new materials, or customize existing materials.
• Lighting - includes a variety of lighting options, which can be selected and applied to the model. You
can also customize lighting options, if you want.
• RPC - Rich Photorealistic Content, RPC, can be added from various sources, including websites.
RPC's include images of people, trees, cars etc.
• Effects- includes a variety of backgrounds and environments, which can be selected and applied to
the model scene. Some existing backgrounds can be customized, or new backgrounds can be
created. You can also add backgrounds and environments from other sources, such as websites.
• Rendering - includes a variety of rendering styles, which can be selected and applied to the model. A
render style affects the way a scene is rendered. You can also use this tab to create new render
styles, or customize existing render styles.
• Texture Space - defines the way in which a texture is applied to a model item, for example, applying a
cylindrical texture space to a pipe will provide a more natural effect.
• Rules - enables materials to be applied to models according to user-define criteria. This can be used,
for example, to speed up the application of materials to groups of items.
The Materials, Lighting, Effects and Rendering tabs are divided into two panes. The left hand pane
contains the archives and the right hand pane contains the scene's palette, which defines what materials,
lighting, effects and render styles are used in the scene. Archives are shown in a tree structure and are
defined in the LightWorks Archive (.lwa) format.
The Rendering Style Toolbar
While Presenter can be used for photorealistic renderings, it can also be used for OpenGL interactive
rendering and once you've set up the scene with Presenter, you can view the materials and lights in
NavisWorks. There are special rendering styles to interactively preview the Presenter materials and lights
called Full Lights and Full Render on the Rendering Style toolbar:
For more information, see Chapter 16, Display Modes
Using the Presenter Archives
There are three pre-defined archives that are installed with Presenter:
• The Recommended archives contain materials, lighting, effects and rendering styles that are
recommended for most users. These include materials, lights and effects that can be seen during
interactive navigation in NavisWorks and can be fully rendered with OpenGL. Of course, they will look
better when rendered photorealistically.
• Additional materials, light studios, effects and render styles are available in the Standard archive.
These include materials that cannot be fully reproduced using OpenGL and therefore will not be seen
properly in interactive mode, or until a full photorealistic render is done.
• Any materials, lights, effects and render styles from any archive can be used as a template starter for
your own definitions, but the Templates archive contains instances of each type of material, light,
Overview of Presenter
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