2009

Table Of Contents
to use. None means that the camera will move from one frame to the next without any attempt at
smoothing out the corners. The speed of movement between frames of an animation is dictated by
the angular and linear speeds of the individual frames and so choosing Synchronise angular/linear
speeds will smooth the differences between the speeds of each frame in the animation, resulting in a
less jerky animation.
5. Click OK to set these options, or Cancel to return to NavisWorks leaving the viewpoint animation as
it was.
There is also nothing to stop you copying viewpoint animations (hold down the Control key when
dragging an animation on the Viewpoints control bar), dragging frames off the animation into a blank
space on the Viewpoints control bar to remove them from the viewpoint animation, editing individual
frames attributes, inserting cuts or dragging other viewpoints or viewpoint animations onto the existing
one, to continue developing your animations.
Animation Cuts
Cuts in a viewpoint animation are simply points where the camera pauses for a while. They are inserted
automatically when you click on Pause during the interactive recording of a viewpoint animation, or you
can insert them manually into an existing viewpoint animation.
Inserting pauses into a viewpoint animation:
1. Right-click the frame below where you want to insert the cut, and click Add Cut on the shortcut
menu.
2. Type in the name of the cut, or hit Enter to accept the default name, which will be "CutX", where 'X' is
the next available number.
3. This default duration of a cut is 1 second. To alter the duration of this pause, right-click the cut, and
click Edit on the shortcut menu.
The Edit Animation Cut dialog is displayed
4. Type in the duration of the pause in seconds.
5. Click OK to set the duration or Cancel to return to NavisWorks without setting it.
Playing Back Animations
Animation
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