2009
Table Of Contents
- Autodesk NavisWorks Simulate 2009
- Contents
- Part 1. Welcome to Autodesk NavisWorks Simulate 2009
- Part 2. Installation
- Chapter 3. Quick Start to Stand-Alone Installation
- Chapter 4. Move to NavisWorks from a Previous Release
- Chapter 5. Install NavisWorks for an Individual User
- Chapter 6. Install NavisWorks for Multiple Users
- Quick Start to Network Installation
- System Requirements for a Deployment
- Creating Network Deployments
- Preliminary Tasks for a Network Deployment
- Use the Installation Wizard to Set Up a Deployment
- Start the Deployment Process
- Create a Deployment
- Enter Product and User Information
- Specify Log File Locations
- What Is Silent Mode?
- Customer Involvement Program (CIP)
- Select a License Type (optional)
- Select the Installation Type (optional)
- Final Review and Complete Setup
- Register the Product
- Modify a Deployment (optional)
- Point Users to the Administrative Image
- Uninstall the Program
- Chapter 7. Installation Troubleshooting
- What are the minimum system requirements?
- How can I check my graphics card driver to see if it needs to be updated?
- What is the difference between a stand-alone license and a network license?
- What is the benefit to using a network licensed version of the software?
- When performing a Typical installation, what gets installed?
- Where are my product manuals?
- Deployment Issues
- Networking Issues
- Maintenance Issues
- Part 3. Basic NavisWorks Functionality
- Chapter 8. Overview
- Chapter 9. File Management
- Chapter 10. Converting Files
- File Readers
- NWF Files
- NWD Files
- NWC Files
- DWG and DXF Files
- DWF Files
- Bentley AutoPLANT Files
- 3DS Files
- DGN and PRP Files
- MAN Files
- PDS Files
- IGES Files
- STEP Files
- Inventor Files
- VRML world files
- Riegl Scan Files
- Faro Scan Files
- Leica Scan Files
- Z+F Scan Files
- ASCII Laser Scan Files
- STL Stereolithography files
- AVEVA Review RVM and RVS files
- IFC files
- Sketchup SKP files
- File Exporters
- CAD Previewing
- File Readers
- Chapter 11. Publishing
- Chapter 12. Navigating
- Chapter 13. Selecting Items
- Chapter 14. Finding
- Chapter 15. Editing
- Chapter 16. Display Modes
- Chapter 17. Viewpoints
- Chapter 18. Sectioning
- Chapter 19. Animation
- Chapter 20. Reviewing
- Chapter 21. Object Manipulation
- Chapter 22. Interface
- Chapter 23. Tools
- Chapter 24. Options
- Chapter 25. DataTools
- Chapter 26. Getting Help
- Part 4. Using Presenter
- Part 5. Object Animation
- Part 6. Using TimeLiner
- Glossary
- Index
• Select the Collision Detection check box to activate collision detection.
• Select the Gravity check box to activate gravity.
• Select the Auto Crouch check box to activate crouching.
• In the Viewer, Radius text box, enter a value for the radius of the collision volume. See “ Collision
Detection ”.
• In the Viewer, Height text box, enter a value for the height of the collision volume. See “ Collision
Detection ”.
• In the Viewer, Eye Offset text box, enter a value for the distance below the top of the collision
volume, where the camera will focus upon when auto zoom is activated.
• Select the Third Person, Enable check box to view from a third person perspective.
• Select the Auto Zoom check box to automatically zoom from third person view into first person
view, whenever the line of vision is obscured by an item in the model scene.
• From the Third Person, Avatar drop-down, select the avatar you wish to represent yourself as.
See “ Third Person View ”.
• In the Third Person, Angle text box, enter the angle at which you wish to look at the avatar. For
example, zero degrees will be directly behind and 15 degrees will be looking down on the avatar
at a 15 degree angle.
• In the Third Person, Distance text box, enter the distance behind the avatar, from which you
wish to view from.
• Click OK to accept the settings, or Cancel to return to the Edit Viewpoint dialog without
changing the settings.
10. Click OK to set the viewpoint or Cancel to exit the dialog without setting it.
Viewpoints Options
Two view attributes can be saved with a viewpoint:
• Hide/Required - whether items are hidden or required.
• Override Materials - the color and transparency of items.
You can set a viewpoint to save either attribute by editing the viewpoint. To update changes to overridden
material or hide/required, use Update on the viewpoints shortcut menu. Be careful, though, as this also
updates the point of view as well, which may disrupt any redline information stored with the viewpoint.
By default these attributes are not stored with new saved viewpoints. If you do wish them to be saved by
default, then this can set in the Options Editor.
Setting the default viewpoints options:
Viewpoints
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