2009

Table Of Contents
Select the Collision Detection check box to activate collision detection.
Select the Gravity check box to activate gravity.
Select the Auto Crouch check box to activate crouching.
In the Viewer, Radius text box, enter a value for the radius of the collision volume. See Collision
Detection .
In the Viewer, Height text box, enter a value for the height of the collision volume. See Collision
Detection .
In the Viewer, Eye Offset text box, enter a value for the distance below the top of the collision
volume, where the camera will focus upon when auto zoom is activated.
Select the Third Person, Enable check box to view from a third person perspective.
Select the Auto Zoom check box to automatically zoom from third person view into first person
view, whenever the line of vision is obscured by an item in the model scene.
From the Third Person, Avatar drop-down, select the avatar you wish to represent yourself as.
See Third Person View .
In the Third Person, Angle text box, enter the angle at which you wish to look at the avatar. For
example, zero degrees will be directly behind and 15 degrees will be looking down on the avatar
at a 15 degree angle.
In the Third Person, Distance text box, enter the distance behind the avatar, from which you
wish to view from.
Click OK to accept the settings, or Cancel to return to the Edit Viewpoint dialog without
changing the settings.
10. Click OK to set the viewpoint or Cancel to exit the dialog without setting it.
Viewpoints Options
Two view attributes can be saved with a viewpoint:
Hide/Required - whether items are hidden or required.
Override Materials - the color and transparency of items.
You can set a viewpoint to save either attribute by editing the viewpoint. To update changes to overridden
material or hide/required, use Update on the viewpoints shortcut menu. Be careful, though, as this also
updates the point of view as well, which may disrupt any redline information stored with the viewpoint.
By default these attributes are not stored with new saved viewpoints. If you do wish them to be saved by
default, then this can set in the Options Editor.
Setting the default viewpoints options:
Viewpoints
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