2009

Table Of Contents
cards.
11. Select the Blend Transparent Textures check box if you want better quality but slower rendering of
transparent items in the main navigation window. With this option off, items with transparency of
more than 50% are treated as completely transparent and not rendered at all.
12. Select the Use Texture Anti-Aliasing check box if you want procedural materials (such as some
bricks and tiles - you can tell a procedural material in Presenter because it has a ball style preview
icon) to be rendered using anti-aliasing. With this option on, it will take longer to open files containing
procedural textures, but the quality will be better.
13. Hardware Shading can only be utilized on machines with OpenGL 1.5 compliant graphics cards.
From the Hardware Shading drop-down list, select:
Interactive Shadows. Select this option to enable lights and shadows whilst navigating.
Passive Shadows. Select this option to disable lights and shadows whilst navigating, then turn
them on when navigation ceases.
Lighting. Select this option to turn lighting on with no shadows.
Off. Select this option to have no hardware shading enabled.
14. Select Hardware Bump Maps check box to display bump map textures interactively, whilst
navigating. This can only be utilized on a machine with an OpenGL 1.5 compliant graphics card.
Hardware Shading also needs to be enabled.
15. Select Hardware Marble check box to display hardware rendered marble materials in realtime. This
can only be utilized on a machine with an OpenGL 1.5 compliant graphics card. Hardware Shading
also needs to be enabled.
16. Click OK to set the options or Cancel to exit the dialog box without setting them.
Display Modes
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