2009

Table Of Contents
Crouching
This function only works in connection with collision detection.
When walking around the model with collision detection activated, you may encounter object that are too
low to walk under, a low pipe for example. This function enables you to crouch under any such objects.
With crouching activated, you will automatically crouch under any objects that you cannot walk under at
your specified height, thereby not impeding your navigation around the model.
If however, you are using collision detection to identify areas of the model that you cannot walk under,
(again, using a low pipe for example) then there is also a temporary crouch function to allow navigation to
proceed once the obstacle has been identified.
To activate crouching:
In Walk or Fly navigation mode, on the Viewpoint menu, click Navigation Tools > Crouch
or
Click Crouch on the Navigation Tools toolbar.
or, if you only want to temporarily crouch
Hold down the Space bar to turn crouching on. Releasing it will turn it off again.
Third Person View
This function allows you to view from a third person perspective.
When third person is activated, you will be able to see an avatar which is a representation of yourself
within the 3D model. Whilst navigating you will be controlling the avatar's interaction with the current
scene.
Using third person in connection with collision detection and gravity makes this a very powerful function,
allowing you to visualize exactly how a person would interact with the intended design.
User definable settings are available for the current view and as global options, including avatar selection
and dimensions and third person positioning. See Editing Viewpoints and Viewpoints Options for
more information.
To view in third person:
On the Viewpoint menu, click Navigation Tools > Third Person
or
Click Third Person on the Navigation Tools toolbar.
Navigating
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