2009

Table Of Contents
undulate, wrapped brick, wrapped grid and wrapped ripple displacement shaders are ignored
object axis texture space is equivalent to the NavisWorks Box texture space
auto axis and object xy axis texture spaces are treated as a Box texture space
grid background is treated as a plain background using the background color - no grid lines will
show
Foreground and Environment shaders are ignored
All other shaders, as of MicroGDS 7.2, are correctly imported into NavisWorks.
Note:
MicroGDS materials are specified in millimetres, and are converted into metres to make
NavisWorks materials, dividing distance parameters by 1000. Windows with Perspective Views
are read into NavisWorks as View objects.
Windows with Perspective Views are read into NavisWorks as Saved Viewpoints.
Supported Entities
Clump primitives.
Line primitives. The color of line primitives is determined by the first phase in which they appear in the
Principal Window. If they are not included in the Principal Window, they will have a color determined
by their style.
Light styles. Projector lights are treated as a Spot light without the transparent image.
Material styles, both plain and most LightWorks Renderer materials. Materials using wrapped images
locate their image files using the "Texture Path" specified below.
Views. Perspective Views are read in as if 3-point Perspective; parallel Views are not read. A Section
Plane in a MicroGDS View is set in the corresponding NavisWorks View.
Layers. All layers are read, and made visible according to their status in the Principal Window of the
MAN file.
Instances.
Object data structure.
Unsupported Entities
Text primitives.
Photo primitives.
MAN File Reader Options
Converting Files
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