2010

Table Of Contents
Interactive Shadows - both lights and shadows are shown during navigation.
Hardware Bump Maps Select this check box to display bump map textures during navigation. To use this option,
enable Hardware Shading first.
NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
Hardware Marble Select this check box to display hardware-rendered marble materials during navigation. To
use this option, enable Hardware Shading first.
NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
Scripter Page
Use the settings in this node to customize the Scripter options.
Message Level Selects the contents of the message file.
Choose from the following options:
User - the message file only contains user messages (that is, messages generated by message actions in scripts).
Debug - the message file contains both user messages and debug messages (that is, messages generated
internally by Scripter). Debugging enables you to see what is going on in more complex scripts.
Path to Message File Use this box to enter the location of the message file. If a message file doesn't exist yet,
Autodesk Navisworks attempts to create one for you.
NOTE You can't use variables in the file path.
Animator Page
Use the settings in this node to customize the Animator options.
Display Manual Entry Indicates whether the Manual Entry bar is shown in the Animator window. By default,
this check box is selected.
Default Collision Dialog Box
Use this dialog box to specify and save your preferred collision settings.
By default, collision, gravity, crouching, and third person view are switched off. When you modify default
collision settings, your changes do not affect the currently opened Autodesk Navisworks file. They are used as
soon as you open a new Autodesk Navisworks file, or start a new Autodesk Navisworks session.
TIP If you want to restore the default values, click the Defaults button.
Pointing device: Global Options dialog box Interface node Viewpoint Defaults option Settings
button
Collision Select this check box to define a viewer as a collision volume in walk and fly modes. As a result, a
viewer acquires some mass, and cannot pass through other objects, points, or lines in the Scene View.
NOTE Selecting this check box changes the rendering prioritization so that objects around the viewer are displayed
with much higher detail than normal. The size of the region of high detail is based on collision volume radius and
speed of movement.
Gravity Select this check box to give a viewer some weight in walk mode. This option works in conjunction
with Collision.
Auto Crouch Select this check box to enable a viewer crouch under objects that are too low to pass under in
walk mode. This option works in conjunction with Collision.
308 | Chapter 14 Autodesk Navisworks Reference