2009

Table Of Contents
4. When you have all the viewpoints, simply drag them onto the empty viewpoint animation you just
created. You can drag them on one-by-one, or select multiple viewpoints using the Control and Shift
keys and drag several on at once. If you drop them onto the viewpoint animation icon itself, then the
viewpoints will become frames at the end of the animation, but you can drop the viewpoints
anywhere on the expanded animation to put them where you wish.
5. At this point, you can use the Animation Position slider on the Animation toolbar to move
backward and forward through the viewpoint animation to see how it looks.
6. You can edit any of the viewpoints inside the viewpoint animation (see Editing Viewpoints for
details on this), or you can add more viewpoints, delete them, move them around, add cuts and edit
the animation itself (see Editing Viewpoint Animations ) until you are happy with the viewpoint
animation.
7. Once you have several viewpoint animations, you can drag and drop them onto a master viewpoint
animation to compose more complex combinations of animations, just like dragging and dropping
viewpoints onto an animation as a frame.
Editing Viewpoint Animations
Once a viewpoint animation is recorded, you can edit it to set the duration, the type of smoothing and
whether it loops or not.
Editing a viewpoint animation:
1. Right-click the viewpoint animation you want to modify on the Viewpoints control bar, and click Edit
on the shortcut menu.
The Edit Animation dialog is displayed.
2. Type in the duration in seconds in the Duration box.
3. If you want the viewpoint animation to play back continuously, select the Loop Playback check box.
4. From the Smoothing drop-down list, select the type of smoothing you want the viewpoint animation
to use. None means that the camera will move from one frame to the next without any attempt at
smoothing out the corners. The speed of movement between frames of an animation is dictated by
the angular and linear speeds of the individual frames and so choosing Synchronise angular/linear
speeds will smooth the differences between the speeds of each frame in the animation, resulting in a
Animation
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