2012

Table Of Contents
TIP A common technique for animating a 3D model consists of creating a
hierarchical articulated structure, named skeleton, whose deformation derives the
deformation of associated model. The location and displacement of the skeleton's
joints dictate how the model moves.
Convert Textures Select this check box to convert textures.
When this check box is clear, the file reader ignores textures.
Faceting Factor Enter the required value to control the level of faceting that
takes place.
The faceting factor must be greater or equal to 0, where 0 results in the faceting
factor being turned off. The default value is 1. To get twice the number of
facets, double this value. To get half as many facets, halve this value. Larger
faceting factors result in more polygons to a model and larger Autodesk
Navisworks files.
Max Facet Deviation This setting controls the greatest distance between the
edge of a facet and the actual geometry.
If this distance is greater than the Max Facet Deviation value, Autodesk
Navisworks adds more facets.
If the Max Facet Deviation is set to 0, then this function is ignored.
See also:
FBX File Reader (page 181)
IFC Page
Use this page to adjust the options for the IFC file reader.
Convert Bounding Boxes Select this check box to bring through and visualize
bounding boxes.
When this check box is clear, the file reader ignores bounding boxes.
Convert Spaces Select this check box to bring through and visualize spaces.
When this check box is clear, the file reader ignores spaces.
Faceting Factor Enter the required value to control the level of faceting that
takes place.
The faceting factor must be greater or equal to 0, where 0 results in the faceting
factor being turned off. The default value is 1. When you double the value,
you get twice the number of facets. When you halve the value you get half as
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