2012

Table Of Contents
Autodesk (DirectX 11) This driver supports Autodesk graphics system, and
works with both 2D and 3D geometries. If the check box is clear, Autodesk
Navisworks will ignore this driver when rendering geometries.
Autodesk (OpenGL) This driver supports Autodesk graphics system, and works
with both 2D and 3D geometries. If the check box is clear, Autodesk Navisworks
will ignore this driver when rendering geometries.
Autodesk Page
Use the options on this page to adjust effects and materials used in Autodesk
Graphics mode.
Autodesk Effects
Shader Style Defines Autodesk shading style on faces. Select from the following
options:
Basic Material - realistic display of faces, close to how they would appear
in the real world. This is the default option.
Gooch - uses cool and warm colors instead of dark and light to enhance
the display of faces that might be shadowed and difficult to see in a realistic
display.
Autodesk Materials
Use Fall Back This option gives you control of forcing to use Basic Material
instead of Autodesk consistent material. If your graphics card does not function
well with Autodesk consistent material, this option will automatically be used.
Use Lod Texture Select this check box if you want to use LOD textures.
Reflection Enabled Select this check box to enable the reflection color for
Autodesk consistent material.
Highlight Enabled Select this check box to enable the specular color for
Autodesk consistent material.
Bump Enabled Select this option if you want to use a bump map, which
makes a rendered object appear to have a bumpy or irregular surface. For
example, when you render an object with a bump-mapped material, lighter
(whiter) areas of the map appear to be raised and darker (blacker) areas appear
to be low. If the image is in color, the gray-scale value of each color is used.
Bump mapping increases rendering time significantly but adds to the realism.
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