2012

Table Of Contents
2 Animated scenes with the desired objects must be created by using the
Animator window in Autodesk Navisworks.
To link to Object Animation
1 In Autodesk Navisworks open the project model file, which contains the
object animation scenes.
2 If the Animator window is not already open, click Home tab Tools
panel Animator
.
3 Play the animation. Check that the animated objects are shown in the
correct location, in the correct size, and so on.
4 If the Clash Detective window is not already open, click Home tab
Tools panel Clash Detective
.
5 Click the Select tab.
6 In the Left and Right panes, select the objects you want to test.
7 In the Link drop-down box, select the animation scene you want to
link to, for example Scene1.
8 In the Step box, enter the Interval Size to use when looking for clashes
in an animation.
9 Click the Start button. Clash Detective will check at each interval in
the animation to see if there are any clashes present. The number of
found clashes is displayed in the Found box.
NOTE If the animation scene is large in size, running this type of clash test
will invariably take more time to complete than a normal clash run.
You can now review (page 703) the found clashes.
Time-Based Soft Clashing
Project models can include the representation of temporary items, such as
work packages, ships, cranes, installations, and so on. If you want to use static
objects, they must be added into the TimeLiner project, and scheduled to
appear and disappear at particular locations, over specific period of time.
Additionally, you can create dynamic animation scenes, so that the objects
will be moving around a project site, or change their size, and so on. Once
Select Items for Testing | 701