2012

Table Of Contents
Clearance - two objects are treated as intersecting when they come within
a specified distance of each other. Selecting this clash type also detects any
hard clashes.
You might use this type of clash when pipes need to have space for
insulation around them, for example.
Duplicates - to intersect two objects must be identical both in type and
position.
This type of clash testing may be used to clash the entire model against
itself. This enables you to detect any items in the scene that may have
been duplicated by mistake.
Tolerance Controls the severity of the clashes reported and the ability to filter
out negligible clashes, which can be assumed to be worked around on site.
Tolerance is used for Hard, Clearance and Duplicate types of clash test.
Link Enables you to link a clash test to TimeLiner schedule or an object
animation scene.
Step Enables you to control the Interval Size to use when looking for clashes
in a simulation sequence.
Start Runs the selected clash test.
Found Displays the number of clashes found.
Results Tab
The Results tab enables you to interactively review the found clashes. It
contains the list of clashes, and a number of controls to manage them.
You can group clashes into folders and subfolders to make managing large
numbers of clashes or related clashes simpler.
NOTE A summary of the currently selected clash test is displayed at the top of
the tab.
Overview of Clash Detective Tool | 677