2012

Table Of Contents
The Manual Entry Bar
The optional Manual Entry bar is located at the bottom of the Animator
window, and enables you to manipulate geometry objects by typing in
numerical values, instead of using gizmos in the Scene View.
The contents of the Manual Entry bar change depending on the button last
selected from the Animator toolbar.
You can toggle the Manual Entry bar on and off by using the
Options Editor
(page 827).
Translate
X, Y, Z Enter the X, Y, and Z coordinate values to position the selected objects.
Rotate
X, Y, Z Enter the degrees of rotation around X, Y, and Z axes to move the
selected objects into this position.
cX, cY, cZ Enter the X, Y, and Z coordinate values to move the origin (or
center point) of the rotation into this position.
oX, oY, oZ Enter the degrees of rotation around X, Y, and Z axes to modify
the orientation of the rotation.
NOTE 0,0,0 represents world up.
Scale
X, Y, Z Enter the scaling factor around X, Y, and Z axis; 1 being the current
size, 0.5 half, 2 being double and so on.
cX, cY, cZ Enter the X, Y, and Z coordinate values to move the origin (or
center point) of the scaling into this position.
Color
Color This check box indicates whether or not clicking Capture Keyframe
will record color change in the keyframe.
Unchecking this check box resets the color back to its original state.
By default, Autodesk Navisworks unchecks this check box every time you
create an animation set. Within one and the same animation set, once this
check box is selected, it stays selected, until you manually uncheck it.
512 | Chapter 12 Animate Objects