2012

Table Of Contents
Wrapped random color shader is treated as a plain color using the
flat-shaded color from MicroGDS
Wrapped stencil transparency is ignored
Undulate, wrapped brick, wrapped grid and wrapped ripple displacement
shaders are ignored
Object axis texture space is equivalent to the Autodesk Navisworks box
texture space
Auto axis and object XY axis texture spaces are treated as the Autodesk
Navisworks box texture space
Grid background is treated as a plain background using the background
color, that is grid lines are not shown
Foreground and environment shaders are ignored
NOTE All other shaders, as of MicroGDS 7.2, are correctly imported into Autodesk
Navisworks.
MicroGDS materials are specified in millimeters, and are converted into metres
to make Autodesk Navisworks materials, dividing distance parameters by 1000.
Windows with Perspective Views are converted as viewpoints.
Supported Entities
Clump primitives
Line primitives.
NOTE The color of line primitives is determined by the first phase in which
they appear in the Principal window of the MAN file. If they are not included
in the Principal window, the color is determined by their style.
Light styles.
NOTE Projector lights are treated as a spot light without the transparent image.
Material styles, both plain and most LightWorks Renderer materials.
NOTE For materials using wrapped images, you must specify the texture paths.
Layers.
NOTE All layers are read, and made visible according to their status in the
Principal window of the MAN file.
186 | Chapter 4 Work with Files