2011

Table Of Contents
Selecting this check box results in corresponding hidden objects appearing in Autodesk Navisworks.
NOTE This option does not affect the normal behavior of space objects that have visible 3D geometry in DWG files.
Material Search Paths Autodesk Navisworks automatically searches the default Autodesk material paths.
Use this box to specify additional paths to texture files used in Autodesk Architectural Desktop materials. Separate
the paths with semi-columns.
Render Type Specifies the render style used for objects when loading DWG files.
Selecting Automatic means Autodesk Navisworks uses the render style saved in DWG files.
If geometry is not correctly displayed, adjust the render style with one of the following options: Rendered,
Shaded, or Wireframe.
Buttons
Defaults Restores the default values.
Advanced Opens the
Convert Object Properties dialog box on page 461 where you can select third-party
applications to read object information from.
See also:
DWG/DXF File Reader on page 117
Faro Page
Use this page to adjust the options for the Faro Scan file reader.
Point Colors Specifies how points are extracted from the input file.
Select from the following options:
None - the points come through as white.
Intensity - the points use the intensity values stored in the file.
Color - the points use the color values stored in the file.
NOTE If the selected option is not available, then the file reader defaults to the values used in the file. For example, if
you set Point Colors to Color, but only intensities are available in the file, then the file reader uses the intensities.
See also:
Faro Scan File Reader on page 121
FBX Page
Use this page to adjust the options for the FBX file reader.
Convert Lights Select this check box to convert lights.
When this check box is clear, the file reader ignores lights.
Convert Skeletons Select this check box to convert skeletons.
When this check box is clear, the file reader ignores skeletons.
TIP A common technique for animating a 3D model consists of creating a hierarchical articulated structure, named
skeleton, whose deformation derives the deformation of associated model. The location and displacement of the
skeleton's joints dictate how the model moves.
Convert Textures Select this check box to convert textures.
When this check box is clear, the file reader ignores textures.
Faceting Factor Enter the required value to control the level of faceting that takes place.
File Readers Node | 493