2011

Table Of Contents
You can also transfer the current selection to one of the boxes by selecting items in the usual way in the
Scene View or Selection Tree and clicking the appropriate Select Current button.
4 Optional: Select the appropriate Self Intersect check box to test the corresponding set for self-intersection,
as well as intersection against the other set.
5 Optional: You can include the clashing of points, or lines, or surfaces in your test. Underneath each window
there are three buttons that correspond to surfaces, lines and points. To toggle a button, click it.
So, for example, if you want to run a clash test between some surface geometry and a point cloud, you can
set up the geometry in the Left pane, and click the Point Cloud button under the Right pane. The Surface
button under the Left pane is toggled on by default. Additionally, you could set the clash Type to Clearance
with a Tolerance of 1 meter.
NOTE If the Type is set to Hard, lines and surfaces will actually need to intersect with any points to register a
clash.
Select Clash Test Options
There are four default clash test types for you to choose from:
Hard. Choose this option if you want the clash test to detect actual intersections between geometry.
Hard (Conservative). This option performs the same clash test as Hard, however, it additionally applies a
conservative
intersection method.
NOTE This clash test type is only available when in Developer profile. See Profiles on page 104 for more information.
Clearance. Choose this option if you want the clash test to check for geometry within a specific distance
from other geometry (see
tolerance on page 516 for more information). You can use this type of clash when,
for example, pipes need to have space for insulation around them.
NOTE Clearance clashes are not the same as soft clashes. Clearance clashes detect for static geometry coming
within a distance of other geometry, whereas soft clashes detect potential clashes between moving components.
Clash Detective supports soft clash checking when you link it to Object Animation.
Duplicates. Choose this option if you want the clash test to detect for duplicate geometry. You can use this
type of clash test to check a model against itself to ensure the same part has not been drawn, or referenced
twice, for example.
To select the clash test options
1 If the Clash Detective window is not already open, click Home tab Tools panel Clash Detective
.
2 On the Select tab, select the test you want to run from the Type drop-down list. Any custom clash tests that
have been defined (see Create Custom Clash Tests on page 439) appear at the end of the list.
3 Enter the Tolerance required, which will be in
Display Units. See Clash Tolerance for more information.
4 If you want to run a time-based or soft clash test, select the appropriate option in the Link box. For example,
selecting TimeLiner will make Clash Detective produce a clash report based on the Clash Detective settings,
TimeLiner simulation settings, and the project data contained in TimeLiner. For more information and
usage examples, see
Time-Based and Soft Clash Testing on page 443.
Time-Based and Soft Clash Testing
Linking to a TimeLiner schedule integrates the features of Clash Detective and TimeLiner together, allowing the
automation of interference checking throughout the lifecycle of a TimeLiner project.
Select Clash Test Options | 443