2011

Table Of Contents
Navisworks), the animation is done relative to the new starting location rather the animations original start
position.
The translation, scaling and rotation operations are cumulative. This means if a particular object is in two
animation sets at the same time, both sets of operations are carried out. So if both are translating across the X
axis, for example, the object will move twice as far.
If there is no keyframe at the start of the timeline for an animation set, camera, or section plane set, then the
very start of the timeline acts like a hidden keyframe. So, for example, if you have a keyframe a few seconds in,
and the frame has the Interpolate option enabled, then over those first few seconds objects would interpolate
between their default starting position and those defined in the first keyframe.
Edit Keyframes
You can edit captured keyframes for animation sets, cameras, and section plane sets.
To edit a keyframe
1 If the Animator window is not already open, click Animation tab Create panel Animator
.
2 Right-click the desired keyframe in the timeline view, and select Edit on the shortcut menu.
3 Use the Edit Key Frame dialog box to adjust the animation.
4 Click OK to save your changes or Cancel to exit the dialog box.
Play Animation Scenes
Animations created in Autodesk Navisworks Manage 2011 can be played in all Navisworks 2011 products,
including Freedom.
To play a scene in the Animator window
1 If the Animation window is not already open, click Animation tab Create panel Animator
.
2 From the Scene Picker drop-down list, select the scene you want to play in the Animator tree view.
3 Click Play
on the Animator toolbar.
To play a scene from the Animation tab
1 Click Animation tab Playback panel.
2 From the Available Animations drop-down list, select the scene you want to play.
3 Click Play
on the Animation toolbar on the Playback panel.
To adjust the scene playback
1 If the Animator window is not already open, click Animation tab Create panel Animator
.
2 Select the desired scene in the Animator tree view.
3 Use the Loop, P.P., and Infinite check boxes to adjust the way the scene plays:
If you want the scene to play back continuously, select the Loop check box. When the animation reaches
the end, it will reset back to the start and run again.
If you want the scene to play in ping-pong mode, select the P.P. check box. When the animation reaches
the end, it will run backward until it reaches the start. This will only happen once, unless you also select
the Loop check box.
344 | Chapter 13 Animate Objects