2011

Table Of Contents
Drag the gizmo to adjust the initial position of the plane in the Scene View.
6 Click Capture Keyframe
on the Animator toolbar to create a keyframe with the initial position of the
section plane.
7 In the timeline view, move the black time slider to the right to set the desired time.
8 Use the gizmo again to adjust the depth of your cross-section cut.
9 To capture the current plane changes in a keyframe, click Capture Keyframe
on the Animator toolbar.
To capture cross-sectional cuts by moving a section box
1 If the Animator window is not already open, click Animation tab Create panel Animator
.
2 Select the desired section plane set in the Animator tree view.
3 Click Viewpoint tab Sectioning panel Enable Sectioning
.
Autodesk Navisworks opens the Sectioning Tools tab on the ribbon, and draws a section plane through the
model in the Scene View.
4 Click Sectioning Tools tab Mode panel Box
.
5 Click Sectioning Tools tab Transform panel and click the sectioning gizmo you want to use (move
, rotate , or scale ). By default, the move gizmo is used.
Drag the gizmo to adjust the initial position of the section box in the Scene View.
6 Click Capture Keyframe
on the Animator toolbar to create a keyframe with the initial position of the
section box.
7 In the timeline view, move the black time slider to the right to set the desired time.
8 Use the gizmo again to adjust the depth of your cross-section cut.
9 To capture the current section box changes in a keyframe, click Capture Keyframe on the Animator
toolbar.
Work with Keyframes
Keyframes are used to define position and properties of the changes made to the model.
See also:
Edit Key Frame Dialog Box on page 464
Capture Keyframes
New keyframes are created by clicking Capture Keyframe
on the Animator toolbar. Every time you click this
button, Autodesk Navisworks adds a keyframe of the currently selected animation set, camera, or section plane
set at the current position of the black time slider.
Conceptually, keyframes represent relative translations, rotations and scaling operations from the previous
keyframe or, in the case of the first keyframe, the models starting position.
Keyframes are relative to each other and to the models starting position. This means that if an object is moved
in the scene (when, for example, a new version of the model is opened, or if movement tools are used in
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