2011

Table Of Contents
2 Select the desired viewpoint animation from the Viewpoints control bar.
3 Right-click the desired scene name, and click Add Camera From Current Viewpoint Animation on the
shortcut menu.
Autodesk Navisworks automatically adds all necessary keyframes to the timeline view.
To capture camera viewpoints
1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired camera in the Animator tree view.
3 Click Capture Keyframe on the Animator toolbar to create a keyframe with the current viewpoint.
4 In the timeline view, move the black time slider to the right to set the desired time.
5 Use the buttons on the navigation bar to change your current viewpoint.
Alternatively, select one of the saved viewpoints from the Viewpoints control bar.
6 To capture the current object changes in a keyframe, click Capture Keyframe
on the Animator toolbar.
Work with Section Plane Sets
A section plane set contains a list of cross-sectional cuts of your model, and a list of keyframes to describe how
they move.
NOTE Each scene can only have one section plane set in it.
See also:
Gizmos on page 105
Sectioning on page 287
To add a section plane set
1 If the Animator window is not already open, click Animation tab Create panel Animator
.
2 Right-click the desired scene name, and click Add Section Plane on the shortcut menu.
You are now ready to capture cross-sectional cuts.
To capture cross-sectional cuts by moving a section plane
1 If the Animator window is not already open, click Animation tab Create panel Animator
.
2 Select the desired section plane set in the Animator tree view.
3 Click Viewpoint tab Sectioning panel Enable Sectioning
.
Autodesk Navisworks opens the Sectioning Tools tab on the ribbon, and draws a section plane through the
model in the Scene View.
4 Click Sectioning Tools tab Planes Settings panel Current Plane drop-down, and select the plane that
you want to manipulate.
5 Click Sectioning Tools tab Transform panel and click the sectioning gizmo you want to use (move
or rotate ). By default, the move gizmo is used.
342 | Chapter 13 Animate Objects